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2021 ◽  
Vol 29 (2) ◽  
pp. 167-202
Author(s):  
Ye-Jin Han ◽  
Ki Seong Kim ◽  
Sang Jeong Moon ◽  
Hye Sun Joo ◽  
Joon Woo Chon ◽  
...  

2019 ◽  
Author(s):  
Fariha Azalea ◽  
Adib Rifqi Setiawan

This work aims to study actual cases of idol girl groups’ fashion styling by examining fashion image types, make-up designs, and hair styles of ‘BLACKPINK’ shown in music video image screen of ‘Kill this Love’. As a result of studying make-ups and fashion images in ‘Kill this Love’, the musical feature of BLACKPINK is ‘electronic’ but costumes in music video show a variety of styles such as ‘retro, mannish, military, punk, and ethnic’ styles avoiding typical hip-hop style. Their make-ups also show various make-up design features using the elements of ‘color, shape, and texture. In particular, individual and strong images are delivered effectively through bold variations (thickness, length, and direction of eyeliner, and slanted eyes’ shape) avoiding typicality of gel & liquid eyeliners. Also, by performing the changes of false eyelashes and hair colors actively, kitschy elements are expressed. In addition, it is indicated that rather than conceptualization of uniformed fashion styling for all members in one music, each member has own and differentiated fashion style, make-up, and hair style according to each voice color and each role in their music.


Author(s):  
Tomoya Nakamura ◽  
Shinji Kimura ◽  
Kazuhiko Takahashi ◽  
Yuji Aburakawa ◽  
Shunsuke Takahashi ◽  
...  
Keyword(s):  

2018 ◽  
Vol 7 (3.33) ◽  
pp. 191
Author(s):  
SungHee Hong ◽  
Eun Hye Kim

The purpose of this study is to design and implement a movement expression activity program through ICT using Laban's LMA in recognizing movements of children with intellectual disabilities. Kinect and Laban's movements were used to construct a motion expression activity program. In this research method, screen image screen and theme music were used as contents of musical work <Les Miserable>. The motions of randomly set to 40 kinds, and when the movement of the screen coincided with each other, the score was displayed with the ringing tone. The experimental design was conducted for 13 children with disabilities for 4 days (12. 21 ~ 12. 25. 2016). In addition the willingness to match the motion of the screen in kinetic expression activities using Kinect, repetitive exercises gradually improved the completeness of the movements and the final score of the game. This study, it has been observed that curiosity, interest, and immersion in movement expression activity are designed and implemented by using Kinect for the movement expression activity program with a new education game approach that can eliminate the fear of physical activity it was tried. 


2017 ◽  
Vol 8 (2) ◽  
pp. 11-17
Author(s):  
Viktoriya Korotka ◽  
◽  
Svitlana Havenko ◽  
Kseniya Bazylyuk ◽  
◽  
...  

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