ISRN Computer Graphics
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Published By Hindawi (International Scholarly Research Network)

2090-7869

2013 ◽  
Vol 2013 ◽  
pp. 1-8 ◽  
Author(s):  
Shahid S. Siddiqi ◽  
Muhammad Younis

A novel 4-point interpolating subdivision scheme is presented, which generates the family of C2 limiting curves and its limiting function has support on [−7/3,7/3]. It behaves better than classical 4-point binary and ternary schemes with the same approximation order in many aspects that it has smaller support size, higher smoothness, and is computationally more efficient. The proposed nonstationary scheme can reproduce the functions of linear spaces spanned by {1,sin(αx),cos(αx)} for 0<α<π/3. Moreover, some examples are illustrated to show that the proposed scheme can also reproduce asteroids, cardioids, and conic sections as well.


2012 ◽  
Vol 2012 ◽  
pp. 1-8 ◽  
Author(s):  
Muhammad Mobeen Movania ◽  
Lin Feng

We present a new deformation pipeline that is independent of the integration solver used and allows fast rendering of deformable soft bodies on the GPU. The proposed method exploits the transform feedback mechanism of the modern GPU to bypass the CPU read-back, thus, reusing the modified positions and/or velocities of the deformable object in a single pass in real time. The whole process is being carried out on the GPU. Prior approaches have resorted to CPU read-back along with the GPGPU mechanism. In contrast, our approach does not require these steps thus saving the GPU bandwidth for other tasks. We describe our algorithm along with implementation details on the modern GPU and finally conclude with a look at the experimental results. We show how easy it is to integrate any existing integration solver into the proposed pipeline by implementing explicit Euler integration in the vertex shader on the GPU.


2012 ◽  
Vol 2012 ◽  
pp. 1-5
Author(s):  
Caroline Jäger ◽  
Simon Praetorius ◽  
Axel Voigt

PDE-based approaches are used to obtain superresolution of images. Using level set method for area constraint geometric evolution laws allows to remove pixelation in images without removing small-scale features. We compare mean curvature flow, surface diffusion, and Willmore flow for this purpose.


2012 ◽  
Vol 2012 ◽  
pp. 1-19 ◽  
Author(s):  
Daniel G. Aliaga

Modeling cities, and urban spaces in general, is a daring task for computer graphics, computer vision, and visualization. Understanding, describing, and modeling the geometry and behavior of cities are significant challenges that ultimately benefit urban planning and simulation, mapping and visualization, emergency response, and entertainment. In this paper, we have collected and organized research which addresses this multidisciplinary challenge. In particular, we divide research in modeling cities and urban spaces into the areas of geometrical modeling and of behavioral modeling. The first area overlaps significantly with computer graphics and computer vision—our focus is on algorithms that produce intricate geometry quickly from a compact set of specifications (i.e., procedural modeling). The second area of behavioral modeling centers on understanding the underlying socioeconomic, meteorological, and resource consumption/waste production processes occurring within an urban space. Research in urban modeling, even from a computer graphics perspective, must tie the two areas of geometric and behavioral modeling together in order to ensure that useful 3D modeling techniques are developed and are placed within their needed context. In addition, we discuss the growing trend of inverse procedural modeling and some sample urban applications.


2012 ◽  
Vol 2012 ◽  
pp. 1-10 ◽  
Author(s):  
Ho-Ching Lam ◽  
Ivo D. Dinov

Tree and graph structures have been widely used to present hierarchical and linked data. Hyperbolic trees are special types of graphs composed of nodes (points or vertices) and edges (connecting lines), which are visualized on a non-Euclidean space. In traditional Euclidean space graph visualization, distances between nodes are measured by straight lines. Displays of large graphs in Euclidean spaces may not utilize efficiently the available space and may impose limitations on the number of graph nodes. The special hyperbolic space rendering of tree-graphs enables adaptive and efficient use of the available space and facilitates the display of large hierarchical structures. In this paper we report on a newly developed advanced hyperbolic graph viewer, Hyperbolic Wheel, which enables the navigation, traversal, discovery and interactive manipulation of information stored in large hierarchical structures. Examples of such structures include personnel records, disc directory structures, ontological constructs, web-pages and other nested partitions. The Hyperbolic Wheel framework provides an intuitive and dynamic graphical interface to explore and retrieve information about individual nodes (data objects) and their relationships (data associations). The Hyperbolic Wheel is freely available online for educational and research purposes.


2012 ◽  
Vol 2012 ◽  
pp. 1-17
Author(s):  
Orion Sky Lawlor

Nonlinear functions, including nonlinear iterated function systems, have interesting fixed points. We present a non-Lipschitz theoretical approach to nonlinear function system fixed points which generalizes to noncontractive functions, compare several methods for evaluating such fixed points on modern graphics hardware, and present a nonlinear generalization of Barnsley’s Deterministic Iteration Algorithm. Unlike the many existing randomized rendering algorithms, this deterministic method avoids noncoherent branching and memory access and takes advantage of programmable texture mapping hardware. Together with the performance potential of modern graphics hardware, this allows us to animate high-quality and high-definition fixed points in real time.


2012 ◽  
Vol 2012 ◽  
pp. 1-11 ◽  
Author(s):  
Ahmed J. Afifi ◽  
Wesam M. Ashour

Content-based image retrieval from large resources has become an area of wide interest in many applications. In this paper we present a CBIR system that uses Ranklet Transform and the color feature as a visual feature to represent the images. Ranklet Transform is proposed as a preprocessing step to make the image invariant to rotation and any image enhancement operations. To speed up the retrieval time, images are clustered according to their features using k-means clustering algorithm.


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