Putting Prevention Into Practice: Problem Solving in Clinical Prevention

JAMA ◽  
1988 ◽  
Vol 260 (7) ◽  
pp. 1007
Author(s):  
Charles B. Arnold
2012 ◽  
Vol 7 (1) ◽  
pp. 45-48
Author(s):  
Jennifer Doherty-Restrepo

Athletic training faculty and preceptors are expected to prepare students for autonomous professional practice. Problem-based learning (PBL) is a teaching approach that may facilitate development of entry-level clinicians. Research suggests that PBL encourages self-directed learning, develops critical-thinking, problem-solving, and teamwork skills as well as promotes life-long learning behaviors. We will provide brief synopses of current research on PBL and discuss possible applications to athletic training.


2020 ◽  
pp. 65-86
Author(s):  
Anna L. Peterson

This chapter looks at pragmatism, which conceives of a particular form of practice—problem-solving in concrete circumstances—as the core ethical task. Pragmatism has much to offer a practice-based ethics, beginning with its robust challenges to the static, idealist, and dualistic approach of dominant theories. Especially helpful is the pragmatist emphasis on open-ended, fallibilistic inquiry, which offers promising models for working around or through polarized ways of thinking about moral issues, which often prevent effective action. The chapter also highlights William James’s notion of cash value, which points to the meaning of moral ideas in real life, and John Dewey’s concept of ends-in-view, which challenges both linear models of action and the possibility of absolute, once-and-for-all goals.


Author(s):  
Jill Ehrenreich-May ◽  
Sarah M. Kennedy ◽  
Jamie A. Sherman ◽  
Emily L. Bilek ◽  
David H. Barlow

Chapter 7 of the Unified Protocols for Transdiagnostic Treatment of Emotional Disorders in Children: Workbook (UP-C) introduces the skill of problem solving with a non-emotional example, or the “Problem Solving Game.” Child clients practice problem solving using increasingly personally-relevant scenarios, such as those with friends and family members.


We the Gamers ◽  
2021 ◽  
pp. 171-190
Author(s):  
Karen Schrier

Chapter 11 describes how games may help people practice problem-solving skills such as analyzing solutions and systems. How are social and civic problems solved, and how might games support this? How might games help to understand problems as being dynamic and systemic? The chapter includes an overview of why problem-solving and systems thinking matter in civics and ethics, and why games may support this. It also includes the limitations of using games to explore problems, and how to minimize those limitations. Finally, it reviews strategies that teachers can take to use games to practice problem-solving and systems analysis skills. It opens with the example of the game Plague Inc., and also shares four examples-in-action: Happy Farm, Papers, Please, Quandary, and Vox Pop.


2017 ◽  
Vol 5 (2) ◽  
pp. 920
Author(s):  
Dir Indarmaji ◽  
Endang Susantini ◽  
Tjipto Prastowo

This research aimed to produce science learning material guided inquiry base a feasible to practice problem solving skills on topic mirror. The learning material was tested to VIII grade students of SMPN 1 Sedati Sidoarjo of the academic year 2014/2015. This research was one which used 4-D model development that was modified 3D (dissemination stage is not done). The test device used one group pretest-posttest design. Result of the research showed validity of learning material well categorized and could be used in learning with few revisions resulted realibility in RPP assessment, worksheet, student learning result and problem solving skills as much as 98%, 98,70%, (95,80% and 98,60%), and 98,82%. Based on result, research discussion, could be summarized that guided inquiry based science learning material to practice problem solving skills on topic mirror is feasible to be used in learning. Penelitian ini bertujuan untuk menghasilkan perangkat pembelajaran IPA berbasis inkuiri terbimbing yang layak untuk melatihkan keterampilan memecahkan masalah pada pokok bahasan cermin. Perangkat pembelajaran tersebut diujikan pada siswa kelas VIII SMPN 1 Sedati Sidoarjo tahun pelajaran 2014/2015. Penelitian ini merupakan penelitian pengembangan dengan model 4-D yang dimodifikasi menjadi 3D (tahap desiminasi tidak dilakukan). Rancangan ujicoba perangkat menggunakan one group pretest-posttest design. Hasil penelitian menunjukkan validitas perangkat pembelajaran berkategori baik dan dapat digunakan dalam pembelajaran dengan sedikit revisi diperoleh reliabilitas penilaian RPP, LKS, hasil belajar siswa, dan keterampilan memecahkan masalah sebesar 98%, 98,70%, (95,80% dan 98,60%), dan 98,82. Berdasarkan hasil dan diskusi penelitian, dapat disimpulkan bahwa perangkat pembelajaran IPA berbasis inkuiri terbimbing untuk melatihkan keterampilan memecahkan masalah pada pokok bahasan cermin layak digunakan dalam pembelajaran.


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