System-level application of the evolutionary product development process to manufactured goods

2004 ◽  
Vol 7 (2) ◽  
pp. 144-152 ◽  
Author(s):  
Carol Ann McDevitt ◽  
Eric C Cahill ◽  
Craig Stambaugh
Author(s):  
Daniel E. Whitney ◽  
Samir Patil

Abstract Product development, especially the design of large complex systems, is a special type of business process. What makes it special is the highly coupled nature of design decisions and the large size of product development teams. It is not unusual to have several hundred multi-disciplinary members taking millions of design decisions over the life of the project. From the Information Technology (IT) perspective, the special nature of design presents a challenge of coordinating the interdependent tasks of the team and integrating them. This paper explores the role of IT, specifically software tools, in improving the product development process through a framework that better represents and captures design knowledge. In order to overcome the limitations of the current implementations, the concept of “Use models” is developed. A use model consists of the methods, tools, and a map of the design process. This map is in the form of a design structure matrix (DSM) that represents tasks and relationship knowledge at a system level. By combining a detailed process view with tools and methods, the Use model creates a better IT representation of the product development process.


Author(s):  
Andrea CAPRA ◽  
Ana BERGER ◽  
Daniela SZABLUK ◽  
Manuela OLIVEIRA

An accurate understanding of users' needs is essential for the development of innovative products. This article presents an exploratory method of user centered research in the context of the design process of technological products, conceived from the demands of a large information technology company. The method is oriented - but not restricted - to the initial stages of the product development process, and uses low-resolution prototypes and simulations of interactions, allowing users to imagine themselves in a future context through fictitious environments and scenarios in the ambit of ideation. The method is effective in identifying the requirements of the experience related to the product’s usage and allows rapid iteration on existing assumptions and greater exploration of design concepts that emerge throughout the investigation.


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