Markerless Tracking for Augmented Reality

2011 ◽  
pp. 255-272 ◽  
Author(s):  
Jan Herling ◽  
Wolfgang Broll
2006 ◽  
Vol 12 (4) ◽  
pp. 615-628 ◽  
Author(s):  
A.I. Comport ◽  
E. Marchand ◽  
M. Pressigout ◽  
F. Chaumette

3D Research ◽  
2015 ◽  
Vol 6 (4) ◽  
Author(s):  
Ahmad Hoirul Basori ◽  
Fadhil Noer Afif ◽  
Abdulaziz S. Almazyad ◽  
Hamza Ali S. AbuJabal ◽  
Amjad Rehman ◽  
...  

2020 ◽  
Vol 9 (1) ◽  
pp. 53 ◽  
Author(s):  
Fei Liu ◽  
Torsten Jonsson ◽  
Stefan Seipel

Comprehensive user evaluations of outdoor augmented reality (AR) applications in the architecture, engineering, construction and facilities management (AEC/FM) industry are rarely reported in the literature. This paper presents an AR prototype system for infrared thermographic façade inspection and its evaluation. The system employs markerless tracking based on image registration using natural features and a third person perspective (TPP) augmented view displayed on a hand-held smart device. We focus on evaluating the system in user experiments with the task of designating positions of heat spots on an actual façade as if acquired through thermographic inspection. User and system performance were both assessed with respect to target designation errors. The main findings of this study show that positioning accuracy using this system is adequate for objects of the size of one decimeter. After ruling out the system inherent errors, which mainly stem from our application-specific image registration procedure, we find that errors due to a human’s limited visual-motoric and cognitive performance, which have a more general implication for using TPP AR for target designation, are only a few centimeters.


Electronics ◽  
2019 ◽  
Vol 8 (10) ◽  
pp. 1178 ◽  
Author(s):  
Sara Condino ◽  
Giuseppe Turini ◽  
Rosanna Viglialoro ◽  
Marco Gesi ◽  
Vincenzo Ferrari

Augmented reality (AR) technology is gaining popularity and scholarly interest in the rehabilitation sector because of the possibility to generate controlled, user-specific environmental and perceptual stimuli which motivate the patient, while still preserving the possibility to interact with the real environment and other subjects, including the rehabilitation specialist. The paper presents the first wearable AR application for shoulder rehabilitation, based on Microsoft HoloLens, with real-time markerless tracking of the user’s hand. Potentialities and current limits of commercial head-mounted displays (HMDs) are described for the target medical field, and details of the proposed application are reported. A serious game was designed starting from the analysis of a traditional rehabilitation exercise, taking into account HoloLens specifications to maximize user comfort during the AR rehabilitation session. The AR application implemented consistently meets the recommended target frame rate for immersive applications with HoloLens device: 60 fps. Moreover, the ergonomics and the motivational value of the proposed application were positively evaluated by a group of five rehabilitation specialists and 20 healthy subjects. Even if a larger study, including real patients, is necessary for a clinical validation of the proposed application, the results obtained encourage further investigations and the integration of additional technical features for the proposed AR application.


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