Reduced Game Properties of Egalitarian Division Rules for TU-Games

Author(s):  
T. S. H. Driessen ◽  
Y. Funaki
Keyword(s):  
Tu Games ◽  
2002 ◽  
Vol 04 (03) ◽  
pp. 343-356 ◽  
Author(s):  
ELENA YANOVSKAYA

One of the properties characterizing cooperative game solutions is consistency connecting solution vectors of a cooperative game with finite set of players and its reduced game defined by removing one or more players and by assigning them the payoffs according to some specific principle (e.g., a proposed payoff vector). Consistency of a solution means that any part (defined by a coalition of the original game) of a solution payoff vector belongs to the solution set of the corresponding reduced game. In the paper the proportional solutions for TU-games are defined as those depending only on the proportional excess vectors in the same manner as translation covariant solutions depend on the usual Davis–Maschler excess vectors. The general form of the reduced games defining consistent proportional solutions is given. The efficient, anonymous, proportional TU cooperative game solutions meeting the consistency property with respect to any reduced game are described.


2004 ◽  
Vol 06 (04) ◽  
pp. 461-473 ◽  
Author(s):  
GUILLERMO OWEN

Given an n-person game (N, v), a reduced game (T, vT) is the game obtained if some subset T of the players assumes reasonable behavior on the part of the remaining players and uses that as a given so as to bargain within T. This "reasonable" behavior on the part of N-T must be defined in terms of some solution concept, ϕ, and so the reduced game depends on ϕ. Then, the solution concept ϕ is said to be consistent if it gives the same result to the reduced games as it does to the original game. It turns out that, given a symmetry condition on two-person games, the Shapley value is the only consistent solution on the space of TU games. Modification of some definitions will instead give the prekernel, the prenucleolus, or the weighted Shapley values. A generalization to NTU games is given. This works well for the class of hyperplane games, but not quite so well for general games.


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1996 ◽  
Vol 4 (1) ◽  
pp. 165-185
Author(s):  
Theo S. H. Driessen
Keyword(s):  
Tu Games ◽  

2013 ◽  
Vol 15 (03) ◽  
pp. 1340016 ◽  
Author(s):  
SYLVAIN BEAL ◽  
AMANDINE GHINTRAN ◽  
ERIC REMILA ◽  
PHILIPPE SOLAL

The river sharing problem deals with the fair distribution of welfare resulting from the optimal allocation of water among a set of riparian agents. Ambec and Sprumont [Sharing a river, J. Econ. Theor. 107, 453–462] address this problem by modeling it as a cooperative TU-game on the set of riparian agents. Solutions to that problem are reviewed in this article. These solutions are obtained via an axiomatic study on the class of river TU-games or via a market mechanism.


2014 ◽  
Vol 80 (3) ◽  
pp. 307-327 ◽  
Author(s):  
J. Arin ◽  
I. Katsev
Keyword(s):  

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2010 ◽  
Vol 20 (3) ◽  
pp. 578-591 ◽  
Author(s):  
Theo S. H. Driessen ◽  
Anna B. Khmelnitskaya ◽  
Jordi Sales
Keyword(s):  

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