Proposal for an Interactive Software System Design for Learning Mexican Sign Language with Leap Motion

Author(s):  
Teresita Alvarez-Robles ◽  
Francisco Álvarez ◽  
Mónica Carreño-León
Computing ◽  
2019 ◽  
Vol 102 (4) ◽  
pp. 1005-1030
Author(s):  
Ricardo Serrato-Barrera ◽  
Gustavo Rodríguez-Gómez ◽  
Julio César Pérez-Sansalvador ◽  
Saúl Pomares-Hernández ◽  
Leticia Flores-Pulido ◽  
...  

Author(s):  
Vanessa Villalpando Serna ◽  
Jorge E. Herrera ◽  
Teresita de Jesús Álvarez Robles ◽  
Francisco Javier Álvarez Rodríguez

Recently, technology has been advancing and making some aspects of life simpler. Most people have an intelligent mobile device. These devices have applications that support users to perform various tasks. However, these applications are developed for users who don't have any type of disability. This chapter focuses on making use of some tools that exist within the area of software engineering (SE) and user experience (UX) with the aim of developing an interactive software system (ISS). It is expected that this ISS will support people with visual disabilities to learn Braille. To develop the ISS, the authors use modified usability and UX evaluation methods for blind people. The methodology to be followed is based on the ISO15288: 2015 standard of the SE. The methods used to perform the evaluation tests with blind users are card sorting and thinking aloud. Based on the results, it is observed that the ISS complies with most of the UX factors, such as ease of use, accessibility, and utility, so they expect the ISS to be usable for blind people.


Author(s):  
Joanne Caniglia ◽  
Michelle Meadows

The purpose of this chapter is to discuss two frameworks that are useful for integrating and differentiating technology within online learning environments for students with disabilities: Universal Design for Learning (UDL) and the Substitution, Augmentation, Modification, Redefinition Model (SAMR). Following a review of the literature of each framework, the interactive software program, Desmos®, will be used to demonstrate how to integrate these two models. Finally, the authors make recommendations that will support all students to benefit from an online environment and engage in inclusive learning experiences.


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