scholarly journals Challenging Human Supremacy: Evaluating Monte Carlo Tree Search and Deep Learning for the Trick Taking Card Game Jass

Author(s):  
Joel Niklaus ◽  
Michele Alberti ◽  
Rolf Ingold ◽  
Markus Stolze ◽  
Thomas Koller
ICGA Journal ◽  
2018 ◽  
pp. 1-11
Author(s):  
Ching-Nung Lin ◽  
Jr-Chang Chen ◽  
Shi-Jim Yen ◽  
Chan-San Chen

2015 ◽  
Vol 11 (1) ◽  
Author(s):  
Eunike Thirza Hanitya Christian ◽  
R. Gunawan Santoso ◽  
Erick Purwanto

Daifugo is climbing card game that is originated from Japan. AI player of Daifugo card game can be implemented using Monte Carlo Tree Search to get optimal result from random simulation. Monte Carlo Tree Search has 4 step, selection, expansion, simulation and backpropagation that is executed until maximal loop is reached. Objective of using Monte Carlo Tree Search on AI player in Daifugo card game is to get move with high winning rate and to observe the effect of number of loop on the method to winning rate


2021 ◽  
Author(s):  
Julius Ramakers ◽  
Christopher Frederik Blum ◽  
Sabrina König ◽  
Stefan Harmeling ◽  
Markus Kollmann

We present a Deep Learning approach to predict 3D folding structures of RNAs from their nucleic acid sequence. Our approach combines an autoregressive Deep Generative Model, Monte Carlo Tree Search, and a Score Model to find and rank the most likely folding structures for a given RNA sequence. We confirm the predictive power of our approach by setting new benchmarks for some longer sequences in a simulated blind test of the RNA Puzzles prediction challenge.


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