scholarly journals Synthesising Reinforcement Learning Policies Through Set-Valued Inductive Rule Learning

Author(s):  
Youri Coppens ◽  
Denis Steckelmacher ◽  
Catholijn M. Jonker ◽  
Ann Nowé
PLoS Biology ◽  
2021 ◽  
Vol 19 (9) ◽  
pp. e3001119
Author(s):  
Joan Orpella ◽  
Ernest Mas-Herrero ◽  
Pablo Ripollés ◽  
Josep Marco-Pallarés ◽  
Ruth de Diego-Balaguer

Statistical learning (SL) is the ability to extract regularities from the environment. In the domain of language, this ability is fundamental in the learning of words and structural rules. In lack of reliable online measures, statistical word and rule learning have been primarily investigated using offline (post-familiarization) tests, which gives limited insights into the dynamics of SL and its neural basis. Here, we capitalize on a novel task that tracks the online SL of simple syntactic structures combined with computational modeling to show that online SL responds to reinforcement learning principles rooted in striatal function. Specifically, we demonstrate—on 2 different cohorts—that a temporal difference model, which relies on prediction errors, accounts for participants’ online learning behavior. We then show that the trial-by-trial development of predictions through learning strongly correlates with activity in both ventral and dorsal striatum. Our results thus provide a detailed mechanistic account of language-related SL and an explanation for the oft-cited implication of the striatum in SL tasks. This work, therefore, bridges the long-standing gap between language learning and reinforcement learning phenomena.


Entropy ◽  
2020 ◽  
Vol 22 (9) ◽  
pp. 969
Author(s):  
Iván Paz ◽  
Àngela Nebot ◽  
Francisco Mugica ◽  
Enrique Romero

This manuscript explores fuzzy rule learning for sound synthesizer programming within the performative practice known as live coding. In this practice, sound synthesis algorithms are programmed in real time by means of source code. To facilitate this, one possibility is to automatically create variations out of a few synthesizer presets. However, the need for real-time feedback makes existent synthesizer programmers unfeasible to use. In addition, sometimes presets are created mid-performance and as such no benchmarks exist. Inductive rule learning has shown to be effective for creating real-time variations in such a scenario. However, logical IF-THEN rules do not cover the whole feature space. Here, we present an algorithm that extends IF-THEN rules to hyperrectangles, which are used as the cores of membership functions to create a map of the input space. To generalize the rules, the contradictions are solved by a maximum volume heuristics. The user controls the novelty-consistency balance with respect to the input data using the algorithm parameters. The algorithm was evaluated in live performances and by cross-validation using extrinsic-benchmarks and a dataset collected during user tests. The model’s accuracy achieves state-of-the-art results. This, together with the positive criticism received from live coders that tested our methodology, suggests that this is a promising approach.


Author(s):  
Xinghua Qu ◽  
Zhu Sun ◽  
Yew Soon Ong ◽  
Abhishek Gupta ◽  
Pengfei Wei

2020 ◽  
Vol 34 (10) ◽  
pp. 13905-13906
Author(s):  
Rohan Saphal ◽  
Balaraman Ravindran ◽  
Dheevatsa Mudigere ◽  
Sasikanth Avancha ◽  
Bharat Kaul

Reinforcement learning algorithms are sensitive to hyper-parameters and require tuning and tweaking for specific environments for improving performance. Ensembles of reinforcement learning models on the other hand are known to be much more robust and stable. However, training multiple models independently on an environment suffers from high sample complexity. We present here a methodology to create multiple models from a single training instance that can be used in an ensemble through directed perturbation of the model parameters at regular intervals. This allows training a single model that converges to several local minima during the optimization process as a result of the perturbation. By saving the model parameters at each such instance, we obtain multiple policies during training that are ensembled during evaluation. We evaluate our approach on challenging discrete and continuous control tasks and also discuss various ensembling strategies. Our framework is substantially sample efficient, computationally inexpensive and is seen to outperform state of the art (SOTA) approaches


2021 ◽  
Vol 4 ◽  
Author(s):  
Florian Beck ◽  
Johannes Fürnkranz

Inductive rule learning is arguably among the most traditional paradigms in machine learning. Although we have seen considerable progress over the years in learning rule-based theories, all state-of-the-art learners still learn descriptions that directly relate the input features to the target concept. In the simplest case, concept learning, this is a disjunctive normal form (DNF) description of the positive class. While it is clear that this is sufficient from a logical point of view because every logical expression can be reduced to an equivalent DNF expression, it could nevertheless be the case that more structured representations, which form deep theories by forming intermediate concepts, could be easier to learn, in very much the same way as deep neural networks are able to outperform shallow networks, even though the latter are also universal function approximators. However, there are several non-trivial obstacles that need to be overcome before a sufficiently powerful deep rule learning algorithm could be developed and be compared to the state-of-the-art in inductive rule learning. In this paper, we therefore take a different approach: we empirically compare deep and shallow rule sets that have been optimized with a uniform general mini-batch based optimization algorithm. In our experiments on both artificial and real-world benchmark data, deep rule networks outperformed their shallow counterparts, which we take as an indication that it is worth-while to devote more efforts to learning deep rule structures from data.


2020 ◽  
Vol 14 (1) ◽  
pp. 117-150
Author(s):  
Alberto Maria Metelli ◽  
Matteo Pirotta ◽  
Marcello Restelli

Reinforcement Learning (RL) is an effective approach to solve sequential decision making problems when the environment is equipped with a reward function to evaluate the agent’s actions. However, there are several domains in which a reward function is not available and difficult to estimate. When samples of expert agents are available, Inverse Reinforcement Learning (IRL) allows recovering a reward function that explains the demonstrated behavior. Most of the classic IRL methods, in addition to expert’s demonstrations, require sampling the environment to evaluate each reward function, that, in turn, is built starting from a set of engineered features. This paper is about a novel model-free IRL approach that does not require to specify a function space where to search for the expert’s reward function. Leveraging on the fact that the policy gradient needs to be zero for an optimal policy, the algorithm generates an approximation space for the reward function, in which a reward is singled out employing a second-order criterion. After introducing our approach for finite domains, we extend it to continuous ones. The empirical results, on both finite and continuous domains, show that the reward function recovered by our algorithm allows learning policies that outperform those obtained with the true reward function, in terms of learning speed.


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