The Next Generation of Navigational Services Using OpenStreetMap Data: The Integration of Augmented Reality and Graph Databases

Author(s):  
Pouria Amirian ◽  
Anahid Basiri ◽  
Guillaume Gales ◽  
Adam Winstanley ◽  
John McDonald
2021 ◽  
pp. 2009602 ◽  
Author(s):  
Jae Joon Kim ◽  
Yan Wang ◽  
Haoyang Wang ◽  
Sunghoon Lee ◽  
Tomoyuki Yokota ◽  
...  

Author(s):  
Tino Pyssysalo ◽  
Tapio Repo ◽  
Tuukka Turunen ◽  
Teemu Lankila ◽  
Juha Röning

2014 ◽  
Vol 102 (2) ◽  
pp. 155-169 ◽  
Author(s):  
Tobias Langlotz ◽  
Thanh Nguyen ◽  
Dieter Schmalstieg ◽  
Raphael Grasset

2010 ◽  
Vol 2010 ◽  
pp. 1-8 ◽  
Author(s):  
Brian Mac Namee ◽  
David Beaney ◽  
Qingqing Dong

The next generation of Augmented Reality (AR) games will require real and virtual objects to coexistin motionin immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. TheMotion in Augmented Reality Games(MARG) engine described in this paper has been developed to allow these kinds of game environments. The paper describes the design and implementation of the MARG engine and presents two proof-of-concept AR games that have been developed using it. Evaluations of these games have been performed and are presented to show that the MARG engine takes an important step in developing the next generation of motion-rich AR games.


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