A Balking Queue Approach for Modeling Human-Multi-Robot Interaction for Water Monitoring

Author(s):  
Masoume M. Raeissi ◽  
Nathan Brooks ◽  
Alessandro Farinelli
2015 ◽  
Vol 9 (8) ◽  
pp. 1787-1803 ◽  
Author(s):  
Monali S. Malvankar-Mehta ◽  
Siddhartha S. Mehta

2013 ◽  
Vol 14 (3) ◽  
pp. 390-418 ◽  
Author(s):  
Tian Xu ◽  
Hui Zhang ◽  
Chen Yu

When humans are addressing multiple robots with informative speech acts (Clark & Carlson 1982), their cognitive resources are shared between all the participating robot agents. For each moment, the user’s behavior is not only determined by the actions of the robot that they are directly gazing at, but also shaped by the behaviors from all the other robots in the shared environment. We define cooperative behavior as the action performed by the robots that are not capturing the user’s direct attention. In this paper, we are interested in how the human participants adjust and coordinate their own behavioral cues when the robot agents are performing different cooperative gaze behaviors. A novel gaze-contingent platform was designed and implemented. The robots’ behaviors were triggered by the participant’s attentional shifts in real time. Results showed that the human participants were highly sensitive when the robot agents were performing different cooperative gazing behaviors. Keywords: human-robot interaction; multi-robot interaction; multiparty interaction; eye gaze cue; embodied conversational agent


Author(s):  
Lue-Feng Chen ◽  
◽  
Zhen-Tao Liu ◽  
Min Wu ◽  
Fangyan Dong ◽  
...  

A multi-robot behavior adaptation mechanism that adapts to human intention is proposed for human-robot interaction (HRI), where information-driven fuzzy friend-Q learning (IDFFQ) is used to generate an optimal behavior-selection policy, and intention is understood mainly based on human emotions. This mechanism aims to endow robots with human-oriented interaction capabilities to understand and adapt their behaviors to human intentions. It also decreases the response time (RT) of robots by embedding the human identification information such as religion for behavior selection, and increases the satisfaction of humans by considering their deep-level information, including intention and emotion, so as to make interactions run smoothly. Experiments is performed in a scenario of drinking at a bar. Results show that the learning steps of the proposal is 51 steps less than that of the fuzzy production rule based friend-Q learning (FPRFQ), and the robots’ RT is about 25% of the time consumed by FPRFQ. Additionally, emotion recognition and intention understanding achieved an accuracy of 80.36% and 85.71%, respectively. Moreover, a subjective evaluation of customers through a questionnaire obtains a reaction of “satisfied.” Based on these preliminary experiments, the proposal is being extended to service robots for behavior adaptation to customers’ intention to drink at a bar.


Sign in / Sign up

Export Citation Format

Share Document