Design Approach for Sanpoyoshi Principle and Case Study

Author(s):  
Kazuhiko Yamazaki
Keyword(s):  
Author(s):  
Christiane Gresse Von Wangenheim ◽  
Nathalia Cruz Alves ◽  
Pedro Eurico Rodrigues ◽  
Jean Carlo Hauck

In order to be well-educated citizens in the 21st century, children need to learn computing in school. However, implementing computing education in schools faces several practical problems, such as lack of computing teachers and time in an already overloaded curriculum. A solution can be a multidisciplinary approach, integrating computing education within other subjects in the curriculum. The present study proposes an instructional unit for computing education in social studies classes, with students learning basic computing concepts by programming history related games using Scratch. The instructional unit is developed following an instructional design approach and is applied and evaluated through a case study in four classes (5th and 7th grade) with a total of 105 students at a school in (omitted for submission). Results provide a first indication that the instructional unit enables the learning of basic computing concepts (specifically programming) in an efficient, effective and entertaining way increasing also the interest and motivation of students to learn computing.


2021 ◽  
Vol 1 ◽  
pp. 581-590
Author(s):  
Alexis JP Jacoby ◽  
Kristel Van Ael

AbstractThe field of design practice and design education is reaching out to address problems that cannot be solved by introducing a single product or service. Complex societal problems such as gender inequality cannot be solved using a traditional problem-solving oriented design approach. The specific characteristics of these problems require new ways of dealing with the dynamics, scale and complexity of the problem.Systemic design is a design approach integrating systems thinking in combination with more traditional design methodologies, addressing complex and systemic problems. This paper reports a systemic design approach in an educational context for the case of academic gender inequality. We show the way the problem was addressed and how design students were invited to take a systemic perspective, provide integrated interventions and take first steps in providing instruments for implementation. We conclude with the learnings from this case study, both on the process and the results.


Author(s):  
Dusan Randjelovic ◽  
Miomir Vasov ◽  
Marko Ignjatovic ◽  
Mirko Stojiljkovic ◽  
Veliborka Bogdanovic

1992 ◽  
Vol 37 (7) ◽  
pp. 964-974 ◽  
Author(s):  
D.E. Rivera ◽  
I.F. Pollard ◽  
C.E. Garcia

Author(s):  
Jéssica Parente ◽  
Tiago Martins ◽  
João Bicker ◽  
Penousal Machado

This work explores how data can influence the design of logotypes and how they can convey information. The authors use the University of Coimbra, in Portugal, as a case study to develop data-driven logotypes for its faculties and, subsequently, for its students. The proposed logotypes are influenced by the current number of students in each faculty, the number of male and female students, and the nationality of the students. The resulting logotypes are able to portray the diversity of students in each faculty. The authors also test this design approach in the creation of logotypes for the students according to their academic information, namely the course and number of credits done. The resulting logotypes are able to adapt to the current students, evolving over time with the departure of students and admission of new ones.


2020 ◽  
Vol 19 (04) ◽  
pp. 675-699
Author(s):  
Abadi Chaimae ◽  
Abadi Asmae ◽  
Manssouri Imad

Nowadays, industries face very strong challenges because of the high competitiveness between them. In fact, they are required to offer products with high quality and minimum cost in the minimum time. Since most of the characteristics and costs of the product and its manufacturing process are fixed in the design phase, this paper is focused on this strategic phase. Indeed, a new integrated product design approach is presented. It considers at the same time design requirements, materials characteristics, manufacturing parameters and the assembly process specifications. The developed approach is quantitative. Actually, the decision making is based on all its steps on objective and subjective indicators. To validate the integrated approach, a case study on the Schrader Robot is developed. This application allows to choose the most appropriate materials, manufacturing processes and assembly solution of its different components.


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