Performance Evaluation of WMNs for Normal and Uniform Distribution of Mesh Clients Using WMN-PSOSA Simulation System

Author(s):  
Shinji Sakamoto ◽  
Leonard Barolli ◽  
Shusuke Okamoto
2021 ◽  
pp. 1-16
Author(s):  
Admir Barolli ◽  
Kevin Bylykbashi ◽  
Ermioni Qafzezi ◽  
Shinji Sakamoto ◽  
Leonard Barolli ◽  
...  

Wireless Mesh Networks (WMNs) are gaining a lot of attention from researchers due to their advantages such as easy maintenance, low upfront cost and high robustness. Connectivity and stability directly affect the performance of WMNs. However, WMNs have some problems such as node placement problem, hidden terminal problem and so on. In our previous work, we implemented a simulation system to solve the node placement problem in WMNs considering Particle Swarm Optimization (PSO) and Distributed Genetic Algorithm (DGA), called WMN-PSODGA. In this paper, we compare chi-square and uniform distributions of mesh clients for different router replacement methods. The router replacement methods considered are Constriction Method (CM), Random Inertia Weight Method (RIWM), Linearly Decreasing Inertia Weight Method (LDIWM), Linearly Decreasing Vmax Method (LDVM) and Rational Decrement of Vmax Method (RDVM). The simulation results show that for chi-square distribution the mesh routers cover all mesh clients for all router replacement methods. In terms of load balancing, the method that achieves the best performance is RDVM. When using the uniform distribution, the mesh routers do not cover all mesh clients, but this distribution shows good load balancing for four router replacement methods, with RIWM showing the best performance. The only method that shows poor performance for this distribution is LDIWM. However, since not all mesh clients are covered when using uniform distribution, the best scenario is chi-square distribution of mesh clients with RDVM as a router replacement method.


2021 ◽  
Vol 2021 ◽  
pp. 1-9
Author(s):  
Huashan Zhan

In order to improve the accuracy and efficiency of performance evaluation, the interactive application of virtual reality and intelligent big data in landscape design is proposed. Clara algorithm is used to mine the performance evaluation index data of landscape simulation design. The performance evaluation index system of landscape simulation system is established based on the data mined. BP network is used to build a comprehensive evaluation model. The expert scoring method is the evaluation index system scoring, which is used as the input of BP network, and the expected output is a neuron. The value of the neuron represents the comprehensive performance evaluation value of the landscape simulation system. The experimental results show that the evaluation results of the research method are consistent with the expert evaluation results, with high accuracy; with the increasing number of systems, the evaluation efficiency of the research method is faster.


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