scholarly journals Security in Wiki-Style Authoring Systems

Author(s):  
Christian Damsgaard Jensen
Keyword(s):  
1988 ◽  
Vol 17 (2) ◽  
pp. 123-134 ◽  
Author(s):  
Carol B. MacKnight ◽  
Santosh Balagopalan

The strengths and weaknesses of our four authoring systems are described in terms of their power, ease of use, and productivity. Productivity aids for graphics and logic, tern plating functions, lesson testing, including menu and icon structures are discussed.


2017 ◽  
Vol 24 ◽  
Author(s):  
M. David Merrill

In this paper I will chronicle my 50+ year career, from my interest in making education more effective, to an epiphany about theories, and some of my published work that, for a time, gained the attention of others in the field of instructional technology.  My extensive experience with computer-assisted learning covers early efforts to teach concepts to attempts to design automated authoring systems. My most recent work attempts to identify underlying principles common to most theories of instruction.The professional press publishes reports of theory, research, data, prescriptions, and opinions, but seldom do we get the back story. Where did these ideas originate?  What events led to a particular theoretical or research approach?  What were the challenges—personal and interpersonal—that affected a given approach, theory or research study?  In this paper, in addition to identifying a few of the most notable contributions to this literature, I will provide some of the back story that contributed to my career and inspired or significantly influenced my work. I will also highlight some of the lessons learned along the way.Download the PDF and read more...


Author(s):  
Kevin Kee ◽  
Tamara Vaughan ◽  
Shawn Graham

As gaming technology for personal computers has advanced over the last two decades, the text-adventures that predominated in the 1980s ceased to be commercially viable. However, the easy availability of powerful authoring systems developed by enthusiasts and distributed free over the Internet has led to a renaissance in text-adventures, now called “Interactive Fiction.” The educational potential in playing these text-based games and simulations was recognised when they were first popular; the new authoring systems now allow educators to explore the educational potential of creating these works. The authors present here a case-study using the ADRIFT authoring system to create a work of interactive fiction in a split grade 4/5 class (9 and 10 year-olds) in Quebec. They find that the process of creating the game helped improve literary and social skills amongst the students.


Author(s):  
G. Scott Owen ◽  
Victoria Burrill ◽  
Jerker Andersson ◽  
Friedrich Augenstein ◽  
Jay Bolter ◽  
...  
Keyword(s):  

1987 ◽  
Vol 18 (6) ◽  
pp. 4-7 ◽  
Author(s):  
Mary F. Whiteside ◽  
J. Alan Whiteside

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