multimedia authoring
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2021 ◽  
Vol 54 (7) ◽  
pp. 1-31
Author(s):  
Douglas Paulo De Mattos ◽  
Débora C. Muchaluat-Saade ◽  
Gheorghita Ghinea

The mulsemedia (Multiple Sensorial Media (MulSeMedia)) concept has been explored to provide users with new sensations using other senses beyond sight and hearing. The demand for producing such applications has motivated various studies in the mulsemedia authoring phase. To encourage researchers to explore new solutions for enhancing the mulsemedia authoring, this survey article reviews several mulsemedia authoring tools and proposals for representing sensory effects and their characteristics. The article also outlines a set of desirable features for mulsemedia authoring tools. Additionally, a multimedia background is discussed to support the proposed study in the mulsemedia field. Open challenges and future directions regarding the mulsemedia authoring phase are also discussed.


2021 ◽  
pp. 215-222
Author(s):  
Michelle Larose-Kuzenko

The professional literature and research conclude that new technologies produce either similar or superior results to conventional classroom instruction, arguably because technology has positive effects on students’ attitudes towards learning and gives students more control over their learning. Teacher-librarians, as information specialists, facilitate the student’s gathering and understanding of information from all available sources, including electronic. The use of multimedia authoring as a forum for reporting follows logically. Teacher-librarians, as technology coordinators, can facilitate the many aspects of a multimedia project—working with various-sized groups, deciding on the best use of resources, planning with classroom teachers, timelines, and handling challenges.


2021 ◽  
Vol 26 (1) ◽  
pp. 1-11
Author(s):  
Marvin Chandra Wijaya ◽  
Zulisman Maksom ◽  
Muhammad Haziq Lim Abdullah

Multimedia authoring is the process of assembling various types of media content such as audio, video, text, images, and animation into a multimedia presentation using tools. Multimedia Authoring Tool is a useful tool that helps authors to create multimedia presentations. Multimedia presentations are very widely used in various fields, such as broadcast digital information delivery, digital visual communication in smart cars, and others. The Multimedia Authoring tool attributes are the factors that determine the quality of a multimedia authoring tool. A multimedia authoring tool needs to have several attributes so that these tools can be used properly. The purpose of this literature review study is to find the advantages of the multimedia authoring tool attribute in each of the existing studies to produce knowledge on how to create a good quality multimedia authoring tool. These attributes are Editing, Services, Performance, and the Formal Verification Model. Editing attribute is an attribute for interfacing with the author. Followed by Service attribute and performance attribute to check and achieve proper multimedia documents. Since 1998, a multimedia modeling tool has been studied, and up to now, there have been many studies that have focused on one or more of these attributes. This article discusses the existing studies to examine the attributes generated from the studies. Multimedia authoring attributes are very important to study because they are the benchmarks of the software requirement specifications of Multimedia Authoring tools. The use of the Petri net model, the Hoare Logic, and the Simple Interactive Multimedia Model as a formal verification model can improve the performance of the Multimedia Authoring Tool. In the questionnaire that was submitted to the users, it was assessed positively by the users with the improvements in the Multimedia Authoring Tool.


Author(s):  
Christopher Francique

This study sought to identify the perceptions of faculty in utilizing Microsoft PowerPoint as an authoring tool. This research posited that Microsoft PowerPoint has some multimedia authoring features and can possibly be used as a single-point multimedia authoring tool for faculty to utilize to create multimedia content for courses that they teach. However, PowerPoint is traditionally used as a presentation software, and despite its multimedia authoring capabilities, faculty may not be aware or even willing to use such features, having grown accustomed to their traditional use of the software. Nonetheless, from this study, it confirms that faculty are biased to seeing PowerPoint as a presentation tool. However, the study revealed that despite the initial myopia and limitations, post-intervention, participants showed a keen interest in using PowerPoint beyond the realm of presentations.


Author(s):  
Christopher Francique

The purpose of this study was to identify faculty feedback, regarding their usage of Microsoft PowerPoint (PPT) in an innovative way: to create multimedia content apart from presentations. The research provided an insight into the eagerness and willingness of faculty to use PowerPoint to create multimedia content for their courses. Despite the fact that none of the participants in the study ever used PPT to create multimedia artefacts such as graphics and interactive quizzes, the data revealed a sense of ease and comfort in participants as they used PPT to create the artefacts. This study posits that this may have occurred due to the familiarity that faculty have with PPT to do presentations. The study was able to identify challenges that would impede the faculty engaging in content creation with PPT beyond the study and prescribed possible solutions to mitigate against the expressed challenges.


2020 ◽  
Vol 28 ◽  
pp. 133-149
Author(s):  
Rafael D. Araújo ◽  
Taffarel Brant-Ribeiro ◽  
Hiran N. M. Ferreira ◽  
Fabiano A. Dorça ◽  
Renan G. Cattelan

The fact that people behave and learn in a different pace requires individual differences to be properly considered in the teaching/learning process. Among several cognitive theories that could be used for this purpose, a promising one is to explore the use of students' learning styles (LSs), with several research studies indicating that their use has positive impacts on learning outcomes. At the same time, Ubiquitous Learning Environments (ULEs) have the potential to make the multimedia authoring of Learning Objects (LOs) an automated process, resulting on even larger educational content repositories and increasing the need for more adequate presentation strategies to students. This article presents an approach for creating and personalizing LOs through a probabilistic proposal of the Felder and Silverman Learning Styles Model. A prototype of the proposed model was integrated into a ubiquitous educational platform and experimented in real settings. Results indicate the existence of correlations between different types of interactions carried out by students and their respective LSs.


Author(s):  
Paulo R. C. Mendes ◽  
Carlos de S. Soares Neto

This work describes the evolution of an approach based on augmented reality for authoring multimedia presentations. The BumbAR approach is based on the NCM model and explores the use of augmented reality and real-world objects (markers) as an innovative user interface for describing the behavior and relationships between the media objects that are part of a multimedia presentation. It was evaluated through a qualitative study based on the TAM model. The qualitative study aimed at evaluating users’ attitude towards using BumbAR. The results showed that the participants found that the proposed approach is both useful and easy-to-use, but comments made by them showed the need of including new functionalities in the BumbAR tool, which are described in this paper.


Author(s):  
Glauco Fiorott Amorim ◽  
Débora Christina Muchaluat-Saade

Template-based languages can be used for arranging interface components in a layout model, like a grid. Declarative multimedia authoring languages, such as NCL (Nested Context Language), may use those templates for decreasing the authoring effort while specifying a presentation spatial layout. Although layout models are helpful for specifying presentation characteristics for media items, they usually do not consider the case where changes may happen at runtime. Moreover, presentations may lose tidiness when displayed on a device different then the one it was designed for or due to the viewer context or even due to viewer interaction. This thesis proposes STyLe, a template language for dynamic spatial layout. STyLe is a constraint-based template language for providing dynamic and adaptive spatial layouts for hypermedia documents. It also presents a framework capable of interpreting this language and performing the necessary changes in order to dynamically update NCL media object presentation characteristics at runtime.


2019 ◽  
Vol 5 (2) ◽  
pp. 176
Author(s):  
Richard Mendoza Bañez ◽  
John Louie Vergara Yedra

This descriptive-explanatory research determined the extent of utilization of ICT approaches in performing teaching-related tasks and self-assessment of multimedia authoring skills of 162 public elementary school teachers at Tanauan City North District, Philippines. Utilizing a researcher-made questionnaire in gathering the needed data and applying appropriate statistical tools, the results of the study revealed that the respondents highly utilized technology literacy approach, and utilized both knowledge deepening, and knowledge creation approaches in performing teaching-related tasks as they integrate technology into the curriculum, utilize spreadsheet in monitoring pupils’ learning progress, and use available ICT resources to help pupils acquire and demonstrate complex cognitive skills. The respondents were also found to be competent in media literacy, using music and arts, design principles, creativity and novel thinking, and considering audiences as components of multimedia authoring skills that was likely to be influenced by their utilization of ICT approaches as affirmed by the significant relationship identified between the two variables. This study calls for pedagogical innovations by capacitating public elementary school teachers with multi-media authoring skills through ICT-skill enhancement program.


Author(s):  
Charalampos A. Dimoulas ◽  
Andreas A. Veglis ◽  
George Kalliris

This chapter examines current trends and future perspectives of semantically enhanced media/multimedia, considering all forms of non-linear storytelling, sharing, and authoring. Background is presented providing basic definitions, involved technology, achieved progress, and limitations. Recommendations and future research directions are then stated, aiming at serving a two-fold target: firstly, to present new, user-friendly forms of collaborative creativity, multimedia authoring, and storytelling; secondly, to suggest innovative adaptation mechanisms that can be utilized in both the media production and consumption ends. A semantically enhanced media authoring model is proposed, integrating most of the expected progress in augmented user interaction and the upcoming Web 2.0/3.0 services. The targeted Semantically-enhanced Multimedia Storytelling Services aim at engaging audience members individually, validating their involvement and positively reinforcing personal participation in the narration. Thus, the importance of the topic toward the transition to the Web 3.0 era is revealed.


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