The Effect of Multimodal Feedback Presented via a Touch Screen on the Performance of Older Adults

Author(s):  
Ju-Hwan Lee ◽  
Ellen Poliakoff ◽  
Charles Spence
2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 559-559
Author(s):  
W Quin Yow ◽  
Hui-Ching Chen ◽  
Tharshini Lokanathan ◽  
Attila Achenbach ◽  
Lucienne Blessing

Abstract Although cognitive training in healthy older adults (OA) has been controversial, specific and isolated cognitive skills such as semantic memory can be improved with appropriate designs. Semantic memory has been considered as a clinical marker for cognitive decline in dementia. The current study, as part of a larger touch-screen dual-language intervention program with cognitive training tools, aims to slow down the rate of cognitive decline in OA with dementia (OwD). A set of neuropsychological tests was conducted before and after the training program. After 24 training sessions over 8-12 weeks, OwD (11 females, 1 male, mean=85.8yo) improved significantly in their verbal working memory (Rey Auditory Verbal Learning Test; RAVLT) while performance of the cognitive-healthy OA (5 females, 3 males, mean=76.3yo) remained the same post-intervention. Our findings suggest that touch-screen technology can help OwD improve their semantic memory. The strengths and limitations of our game design and intervention will be discussed. Part of a symposium sponsored by Technology and Aging Interest Group.


2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 816-816
Author(s):  
W Quin Yow ◽  
Tharshini Lokanathan ◽  
Hui-Ching Chen

Abstract There is an increasing interest in using touch-screen devices to conduct cognitive training and collect measurements of cognitive performance. However, older adults often have concerns such as anxiety about using these systems and poor comprehension of language instructions (Czaja & Lee, 2007). Given that Singapore is a multilingual society, we examined the deployment of an age-friendly multi-modal touch-screen platform (a game-based application on a tablet) in a cognitive intervention research. After modification of the platform to include features such as simplified instructions, multi-level prompts with a local accent, and four different instructional languages (including local dialects), participants were less reliant on the researchers and reported fewer difficulties in comprehending the instructions. The integrity and reliability of the data collected improved as a result. In sum, multilingual age-friendly touch-screen platform can be a novel yet effective method to study cognitive interventions in the Asian older adult populations.


Author(s):  
V. Kathlene Emery ◽  
Paula J. Edwards ◽  
Julie A. Jacko ◽  
Kevin P. Moloney ◽  
Leon Barnard ◽  
...  

2014 ◽  
Vol 60 ◽  
pp. 100-107 ◽  
Author(s):  
A.J. Astell ◽  
F. Hwang ◽  
L.J.E. Brown ◽  
C. Timon ◽  
L.M. Maclean ◽  
...  

Author(s):  
Jeanie Beh ◽  
Bruno Mascitelli ◽  
Sonja Pedell

There are many misconceptions about older adults' capabilities and aspirations, and especially their attitudes and approach towards technology. They are often misunderstood and seen as uninterested and unmotivated to engage with use of technology. Due to an absence of an “interest” framework for older adults to learn mobile touch screen technologies, this chapter investigates the role that pre-existing interests play in older adults' adoption of technology. Can a curriculum guided only by pre-existing interests of older adults, rather than a structured curriculum have a positive influence on its adoption for mobile touch screen technologies? The results show that when older adults are taught according to requests based on their pre-existing interests, it encouraged long-term adoption of technology including building up their confidence in usage of mobile touch screen technologies.


Author(s):  
Pei-Luen Patrick Rau ◽  
Jia-Wen Hsu

This study investigates the effects of interaction devices on performance of using WWW user interface for older users, and ways to design appropriate user interfaces to enhance browsing and searching performance for older users. Two experiments were designed and conducted to test two hypotheses, that for older novice users, browsing and searching performance and attitudes will be better with a direct manipulation devices rather than with indirect manipulation device. The results indicated that older users using touch screen were faster and less frustrated than older users using voice control and mouse. Moverover, older users using touch screen were faster and less frustrated than older users using voice control and mouse, and older users using mouse and keyboard were less frustrated than older users using voice control


Author(s):  
Victoria Lynne Claypoole ◽  
Bradford L. Schroeder ◽  
Ada D. Mishler

Dependence on touch-screen devices is becoming unavoidable as the technology grows in ubiquity in commonly used devices such as smartphones, tablets, and ATMs. Unfortunately, when designing these devices, too little attention is paid to a large and growing portion of the population: older adults. Because many older adults find touch screens to be highly appealing and useful, it is important to strengthen the focus on the older user. Toward that end, this article synthesizes the relevant research to provide design guidelines on touch screens for the elderly. The guidelines include such considerations as gestures, element sizes, complexity, and feedback.


Author(s):  
Julie A. Jacko ◽  
Ingrid U. Scott ◽  
François Sainfort ◽  
Kevin P. Moloney ◽  
Thitima Kongnakorn ◽  
...  

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