Particle-Based Transparent Texture Mapping for Implicit Surfaces

Author(s):  
Takehiko Kitagawa ◽  
Satoshi Tanaka ◽  
Susumu Nakata ◽  
Kyoko Hasegawa
2010 ◽  
Vol 22 (5) ◽  
pp. 753-761 ◽  
Author(s):  
Hong Chen ◽  
Xiaoan Tang ◽  
Yaohua Xie ◽  
Maoyin Sun

2021 ◽  
Vol 7 (3) ◽  
pp. 289-318
Author(s):  
Xiao-Ming Fu ◽  
Jian-Ping Su ◽  
Zheng-Yu Zhao ◽  
Qing Fang ◽  
Chunyang Ye ◽  
...  

AbstractA geometric mapping establishes a correspondence between two domains. Since no real object has zero or negative volume, such a mapping is required to be inversion-free. Computing inversion-free mappings is a fundamental task in numerous computer graphics and geometric processing applications, such as deformation, texture mapping, mesh generation, and others. This task is usually formulated as a non-convex, nonlinear, constrained optimization problem. Various methods have been developed to solve this optimization problem. As well as being inversion-free, different applications have various further requirements. We expand the discussion in two directions to (i) problems imposing specific constraints and (ii) combinatorial problems. This report provides a systematic overview of inversion-free mapping construction, a detailed discussion of the construction methods, including their strengths and weaknesses, and a description of open problems in this research field.


2002 ◽  
Vol 2 (4) ◽  
pp. 277-284 ◽  
Author(s):  
Yutaka Ohtake ◽  
Alexander G. Belyaev

A new method for improving polygonizations of implicit surfaces with sharp features is proposed. The method is based on the observation that, given an implicit surface with sharp features, a triangle mesh whose triangles are tangent to the implicit surface at certain inner triangle points gives a better approximation of the implicit surface than the standard Marching Cubes mesh [Lorensen, W.E., and Cline, H.E., 1987, Computer Graphics (Proceedings of SIGGRAPH ’87), 21(3), pp. 163–169] (in our experiments we use VTK Marching Cubes [Schroeder, W., Martin, K., and Lorensen, W., 1998, The Visualization Toolkit: An Object-Oriented Approach to 3-D Graphics, Prentice Hall]). First, given an initial triangle mesh, its dual mesh composed of the triangle centroids is considered. Then the dual mesh is modified such that its vertices are placed on the implicit surface and the mesh dual to the modified dual mesh is considered. Finally the vertex positions of that “double dual” mesh are optimized by minimizing a quadratic energy measuring a deviation of the mesh normals from the implicit surface normals computed at the vertices of the modified dual mesh. In order to achieve an accurate approximation of fine surface features, these basic steps are combined with adaptive mesh subdivision and curvature-weighted vertex resampling. The proposed method outperforms approaches based on the mesh evolution paradigm in speed and accuracy.


2017 ◽  
Vol 36 (4) ◽  
pp. 1-11 ◽  
Author(s):  
Sai Bi ◽  
Nima Khademi Kalantari ◽  
Ravi Ramamoorthi
Keyword(s):  

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