Emotion-Aware Recommender Systems – A Framework and a Case Study

Author(s):  
Marko Tkalčič ◽  
Urban Burnik ◽  
Ante Odić ◽  
Andrej Košir ◽  
Jurij Tasič
Keyword(s):  
AI Magazine ◽  
2022 ◽  
Vol 42 (3) ◽  
pp. 7-18
Author(s):  
Harald Steck ◽  
Linas Baltrunas ◽  
Ehtsham Elahi ◽  
Dawen Liang ◽  
Yves Raimond ◽  
...  

Deep learning has profoundly impacted many areas of machine learning. However, it took a while for its impact to be felt in the field of recommender systems. In this article, we outline some of the challenges encountered and lessons learned in using deep learning for recommender systems at Netflix. We first provide an overview of the various recommendation tasks on the Netflix service. We found that different model architectures excel at different tasks. Even though many deep-learning models can be understood as extensions of existing (simple) recommendation algorithms, we initially did not observe significant improvements in performance over well-tuned non-deep-learning approaches. Only when we added numerous features of heterogeneous types to the input data, deep-learning models did start to shine in our setting. We also observed that deep-learning methods can exacerbate the problem of offline–online metric (mis-)alignment. After addressing these challenges, deep learning has ultimately resulted in large improvements to our recommendations as measured by both offline and online metrics. On the practical side, integrating deep-learning toolboxes in our system has made it faster and easier to implement and experiment with both deep-learning and non-deep-learning approaches for various recommendation tasks. We conclude this article by summarizing our take-aways that may generalize to other applications beyond Netflix.


Author(s):  
A. Razavi ◽  
F. Hosseinali

Abstract. Nowadays, people in most parts of the world always visit, travel and have fun in their cities or other cities, and they spend considerable time and money in their city or in other cities as a tourist. The existence of an intelligent and automated system that can provide the most suitable recreational and cultural offerings at any time and place, with regard to financial capability and time and transport constraints, as well as individual interests and personalization; has always been felt. Recommender systems can be used to suggest suitable recreational options for the user. The main difference between the recommendation model in this study and the previous models is to focus on the short-term planning of a few hours for one day. Previous models were often based on planning a few days a week or days of the month. Also, the cost factor has been considered in this research, which has been less considered in previous models. We used collaborative filtering based on logistic regression to predict whether a type of places is a proper proposition to a user or not. Our case study is about recommending the board game cafés in the city of Kerman, Iran and the result shows that mixed groups between 15 to 30 years old are the best target and our model can predict if board game café is a good suggestion to different users. We used correlation based recommender systems when board game cafes are a proper suggestion for a user and there are at least two options for the user. In case there is no information about the user and his previous rating, popularity based recommender system can be useful. We also used content based recommender systems to give recommendations by having some background information about previous itineraries of a user and his rating to those.


2014 ◽  
pp. 1264-1288
Author(s):  
Patrick H. S. Brito ◽  
Ig Ibert Bittencourt ◽  
Aydano Pamponet Machado ◽  
Evandro Costa ◽  
Olavo Holanda ◽  
...  

The construction of Educational Recommender System (ERS) demands the incorporation of quality attributes at the software design, such as availability for preventing the service to be unavailable for a long time, and scalability for preventing the system from going offline due to a large number of simultaneous requests. The incorporation of such characteristics makes ERS more complex and expensive, but existing strategies for designing ERS do not consider quality attributes in an explicit way. This chapter presents an architecture-centered solution, which is partially supported by tools and considers quality attributes as early as possible in the software development process in a systematic way, from requirements to the source code. The feasibility of the proposed process is showed in terms of a case study executed in a “step-by-step” fashion, presenting how the software architecture can be designed and gradually refined until it achieves the level of object-oriented classes generated based on design patterns.


2019 ◽  
Vol 63 (5) ◽  
pp. 657-687
Author(s):  
Eleonora D’Andrea ◽  
Beatrice Lazzerini ◽  
Francesco Marcelloni

Abstract Traffic and air pollution caused by the increasing number of cars have become important issues in nowadays cities. A possible solution is to employ recommender systems for efficient ridesharing among users. These systems, however, typically do not allow specifying ordered stops, thus preventing a large amount of possible users from exploiting ridesharing, e.g. parents leaving kids at school while going to work. Indeed, if a parent desired to share a ride, he/she would need to indicate the following constraint in the path: the stop at school should precede the stop at work. In this paper, we propose a ridesharing recommender, which allows each user to specify an ordered list of stops and suggests efficient ride matches. The ride-matching criterion is based on a dissimilarity between the driver’s path and the shared path, computed as the shortest path on a directed acyclic graph with ordering constraints between the stops defined in the single paths. The dissimilarity value is the detour requested to the driver to visit also the stops of the paths involved in the ride-share, respecting the visiting order of the stops within each path. Results are presented on a case study involving the city of Pisa.


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