Introducing a Real-Time Tangible User Interface to Convert Modular Multi-story Physical Models to Digital Format

Author(s):  
Atousa Momenaei ◽  
Saba Salehi Sheijani ◽  
Homa Hassanzade ◽  
Ali Andaji Garmaroodi
2021 ◽  
Vol 11 (16) ◽  
pp. 7197
Author(s):  
Yourui Tong ◽  
Bochen Jia ◽  
Shan Bao

Warning pedestrians of oncoming vehicles is critical to improving pedestrian safety. Due to the limitations of a pedestrian’s carrying capacity, it is crucial to find an effective solution to provide warnings to pedestrians in real-time. Limited numbers of studies focused on warning pedestrians of oncoming vehicles. Few studies focused on developing visual warning systems for pedestrians through wearable devices. In this study, various real-time projection algorithms were developed to provide accurate warning information in a timely way. A pilot study was completed to test the algorithm and the user interface design. The projection algorithms can update the warning information and correctly fit it into an easy-to-understand interface. By using this system, timely warning information can be sent to those pedestrians who have lower situational awareness or obstructed view to protect them from potential collisions. It can work well when the sightline is blocked by obstructions.


SIMULATION ◽  
2021 ◽  
pp. 003754972110216
Author(s):  
Zhang Lei ◽  
Li Jie ◽  
Wang Menglu ◽  
Liu Mengya

Simulating a physical system in real-time is widely used in equipment design, test, and validation. Though an implicit multistep numerical method excels at solving physical models that are usually composed of stiff ordinary differential equations, it is not suitable for real-time simulation because of state discontinuity and massive iterations for root finding. Thus, a method based on the backward differential formula is presented. It divides the main fixed step of real-time simulation into limited minor steps according to computing cost and accuracy demand. By analyzing and testing its capability, this method shows advantage and efficiency in real-time simulation, especially when the system contains stiff equations. A simulation application will have more flexibility while using this method.


Author(s):  
Yuichi Bannai ◽  
Hidekazu Tamaki ◽  
Yuji Suzuki ◽  
Hiroshi Shigeno ◽  
Kenichi Okada

2010 ◽  
Vol 102-104 ◽  
pp. 326-330
Author(s):  
Fang Tian Ying ◽  
Peng Cheng Zhu ◽  
Mi Lan Ye ◽  
Jing Chang Chen ◽  
Zhao He ◽  
...  

In this paper, we discuss a novel approach to multimodal input design in Tangible User Interface (TUI). We present a prototype Bubble Journey, a game platform where users control the avatar in flash game by blowing a real handle. This computer game was combined multimodal input tool embedded sensor, which augment experience of user’s (children’s) five senses and body into game’s digital world with previous experience in daily life. Sensor embodied in multimodal input tool can convert data of sounds and movements produced by users (children) into digital signals to manipulate the virtual characters’ performance in the game.


Author(s):  
Mónica Carreño-León ◽  
J. Andrés Sandoval-Bringas ◽  
Teresita Alvarez-Robles ◽  
Rafael Cosio-Castro ◽  
Italia Estrada Cota ◽  
...  

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