scholarly journals Grid-partition index: a hybrid method for nearest-neighbor queries in wireless location-based services

2005 ◽  
Vol 15 (1) ◽  
pp. 21-39 ◽  
Author(s):  
Baihua Zheng ◽  
Jianliang Xu ◽  
Wang-Chien Lee ◽  
Dik Lun Lee
2016 ◽  
Vol 2016 ◽  
pp. 1-17 ◽  
Author(s):  
Hyung-Ju Cho ◽  
Rize Jin

Ak-range nearest neighbor (kRNN) query in a spatial network finds thekclosest objects to each point in the query region. The essential nature of thekRNN query is significant in location-based services (LBSs), where location-aware queries with query regions such askRNN queries are frequently used because of the issue of location privacy and the imprecision of the associated positioning techniques. Existing studies focus on reducing computation costs at the server side while processingkRNN queries. They also consider snapshot queries that are evaluated once and terminated, as opposed to moving queries that require constant updating of their results. However, little attention has been paid to evaluating movingkRNN queries in directed and dynamic spatial networks where every edge is directed and its weight changes in accordance with the traffic conditions. In this paper, we propose an efficient algorithm called MORAN that evaluates movingk-range nearest neighbor (MkRNN) queries in directed and dynamic spatial networks. The results of a simulation conducted using real-life roadmaps indicate that MORAN is more effective than a competitive method based on a shared execution approach.


2010 ◽  
Vol 33 (8) ◽  
pp. 1396-1404 ◽  
Author(s):  
Liang ZHAO ◽  
Luo CHEN ◽  
Ning JING ◽  
Wei LIAO

2017 ◽  
Vol 22 (2) ◽  
pp. 237-268 ◽  
Author(s):  
Pengfei Zhang ◽  
Huaizhong Lin ◽  
Yunjun Gao ◽  
Dongming Lu

Author(s):  
M. Rothermel ◽  
N. Haala ◽  
D. Fritsch

Due to good scalability, systems for image-based dense surface reconstruction often employ stereo or multi-baseline stereo methods. These types of algorithms represent the scene by a set of depth or disparity maps which eventually have to be fused to extract a consistent, non-redundant surface representation. Generally the single depth observations across the maps possess variances in quality. Within the fusion process not only preservation of precision and detail but also density and robustness with respect to outliers are desirable. Being prune to outliers, in this article we propose a local median-based algorithm for the fusion of depth maps eventually representing the scene as a set of oriented points. Paying respect to scalability, points induced by each of the available depth maps are streamed to cubic tiles which then can be filtered in parallel. Arguing that the triangulation uncertainty is larger in the direction of image rays we define these rays as the main filter direction. Within an additional strategy we define the surface normals as the principle direction for median filtering/integration. The presented approach is straight-forward to implement since employing standard oc- and kd-tree structures enhanced by nearest neighbor queries optimized for cylindrical neighborhoods. We show that the presented method in combination with the MVS (Rothermel et al., 2012) produces surfaces comparable to the results of the Middlebury MVS benchmark and favorably compares to an state-of-the-art algorithm employing the Fountain dataset (Strecha et al., 2008). Moreover, we demonstrate its capability of depth map fusion for city scale reconstructions derived from large frame airborne imagery.


Sign in / Sign up

Export Citation Format

Share Document