scholarly journals Virtual and Augmented Reality in Social Skills Interventions for Individuals with Autism Spectrum Disorder: A Scoping Review

Author(s):  
Anders Dechsling ◽  
Stian Orm ◽  
Tamara Kalandadze ◽  
Stefan Sütterlin ◽  
Roald A. Øien ◽  
...  

AbstractIn the last decade, there has been an increase in publications on technology-based interventions for autism spectrum disorder (ASD). Virtual reality based assessments and intervention tools are promising and have shown to be acceptable amongst individuals with ASD. This scoping review reports on 49 studies utilizing virtual reality and augmented reality technology in social skills interventions for individuals with ASD. The included studies mostly targeted children and adolescents, but few targeted very young children or adults. Our findings show that the mode number of participants with ASD is low, and that female participants are underrepresented. Our review suggests that there is need for studies that apply virtual and augmented realty with more rigorous designs involving established and evidenced-based intervention strategies.

2018 ◽  
Vol 24 (1) ◽  
pp. 181-204 ◽  
Author(s):  
Gonzalo Lorenzo ◽  
Marcos Gómez-Puerta ◽  
Graciela Arráez-Vera ◽  
Alejandro Lorenzo-Lledó

2020 ◽  
pp. 016264342094560 ◽  
Author(s):  
Fengfeng Ke ◽  
Jewoong Moon ◽  
Zlatko Sokolikj

In this study, the researchers explored the usage of a virtual reality (VR)–based social skills learning environment for children with autism spectrum disorder (ASD). Using OpenSimulator, the researchers constructed a desktop VR-based learning environment that supports social-oriented role-play, gaming, and design by children with ASD. Seven 10–14 years old children with ASD participated in this VR-based social skills program for 20+ hr on average. Data were collected via screen recording and observation of play- and design-oriented social skills enactment and pre- and postintervention Social Communication and Skills Questionnaires. Participants demonstrated an increased level of successful social skills performance from the baseline to the intervention phase. The findings provided preliminary evidence for the usage of a VR-based social skills learning environment for children with ASD.


Author(s):  
Jenn Gallup ◽  
Celal Perihan

The purpose of this chapter is to elucidate the potential of online mediums such as multiplayer online role playing games (MORPGs), augmented virtual realities (AVR), and other virtual immersive mediums that hold the potential to build social connections and develop friendships for individuals with autism and related disabilities. Further, this chapter will examine current evidenced-based practices to support social skills and then relate the interventions used in the context of the virtual environments to support the development of friendships that could support transition to postsecondary situations.


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