A cross reality wire assembly training system for workers with disabilities

Author(s):  
Bruno Simões ◽  
Raffaele de Amicis ◽  
Alváro Segura ◽  
Miguel Martín ◽  
Ibon Ipiña
2013 ◽  
Vol 3 (4) ◽  
pp. 266 ◽  
Author(s):  
Mustufa Haider Abidi ◽  
Abdulaziz M. El Tamimi ◽  
Abdulrahman M. Al Ahmari ◽  
Emad S. Abouel Nasr

Author(s):  
Dawei Jia ◽  
Asim Bhatti ◽  
Saeid Nahavandi

Utilizing user-centred system design and evaluation method has become an increasingly important tool to foster better usability in the field of virtual environments (VEs). In recent years, although it is still the norm that designers and developers are concerning the technological advancement and striving for designing impressive multimodal multisensory interfaces, more and more awareness are aroused among the development team that in order to produce usable and useful interfaces, it is essential to have users in mind during design and validate a new design from users’ perspective. In this paper, we describe a user study carried out to validate a newly developed haptically enabled virtual training system. By taking consideration of the complexity of individual differences on human performance, adoption and acceptance of haptic and audio-visual I/O devices, we address how well users learn, perform, adapt to and perceive object assembly training. We also explore user experience and interaction with the system, and discuss how multisensory feedback affects user performance, perception and acceptance. At last, we discuss how to better design VEs that enhance users perception, their interaction and motor activity.


2014 ◽  
Vol 998-999 ◽  
pp. 712-716
Author(s):  
Jie Zhang ◽  
Fang Wang ◽  
Xin Jun Wang

In view of the problems of long training cycle, big loss, low frequency and high costs exists in traditional assembly repair training, this article builds a three-dimensional virtual training environment and a training method combined presentation and interaction using virtual reality technology. This application enables trainees to learn the WS2400A2 type special equipment chassis assembly repair knowledge on personal computer. This application not only can improve the training quality and efficiency, shorten the training cycle, save training funds and reduce equipment loss, also, has the advantages of safety, are not affected by the conditions of use and environmental restrictions.


2019 ◽  
Vol 105 (9) ◽  
pp. 3743-3759 ◽  
Author(s):  
Mustufa Haider Abidi ◽  
Abdulrahman Al-Ahmari ◽  
Ali Ahmad ◽  
Wadea Ameen ◽  
Hisham Alkhalefah

Author(s):  
Lu Zhao ◽  
Yuan Wei ◽  
Juan Liu ◽  
Xiaotong Zheng ◽  
Dongdong Guan ◽  
...  

Author(s):  
Atif Qamar ◽  
Zahed Siddique

The role of multimedia enriched web-based applications is being widely accepted as an effective training and instruction mechanism for technical training. Individualized training tools can be created to fit the trainee’s needs. The use of three-dimensional visualization for the web-based training environments plays a key role in building an effective and highly interactive training application. There are still needs to overcome problems regarding the integration of multimedia objects such as three-dimensional animation and simulation. The main objective of this research is to develop the training system with the help of the latest multimedia tools and using the internet as a delivery media. The use of the three-dimensional visualization adds a significant improvement in web-based environment for technical and engineering trainings. In order to accomplish the goals of this research, two kinds of environments are established. Although, the training sections of both the environments are same, there is a difference in terms of editing the position and appearance of the solid models inside the training environment. In the first environment, there is always need of multimedia specialist to edit the position and appearance of the solid models inside the environment. Second environment is provided with a text-based HTML file to provide the easy editing tool for controlling the solid models inside the training environment.


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