Computational Model of Quadruple Helix Innovations Ecosystem

Author(s):  
Agung Trisetyarso ◽  
Fithra Faisal Hastiadi
Author(s):  
Paul Van Den Broek ◽  
Yuhtsuen Tzeng ◽  
Sandy Virtue ◽  
Tracy Linderholm ◽  
Michael E. Young

1992 ◽  
Author(s):  
William A. Johnston ◽  
Kevin J. Hawley ◽  
James M. Farnham
Keyword(s):  

Author(s):  
Joshua M. Epstein

This part describes the agent-based and computational model for Agent_Zero and demonstrates its capacity for generative minimalism. It first explains the replicability of the model before offering an interpretation of the model by imagining a guerilla war like Vietnam, Afghanistan, or Iraq, where events transpire on a 2-D population of contiguous yellow patches. Each patch is occupied by a single stationary indigenous agent, which has two possible states: inactive and active. The discussion then turns to Agent_Zero's affective component and an elementary type of bounded rationality, as well as its social component, with particular emphasis on disposition, action, and pseudocode. Computational parables are then presented, including a parable relating to the slaughter of innocents through dispositional contagion. This part also shows how the model can capture three spatially explicit examples in which affect and probability change on different time scales.


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