The Classical Homicidal Chauffeur Game

2018 ◽  
Vol 9 (3) ◽  
pp. 800-850 ◽  
Author(s):  
Meir Pachter ◽  
Sean Coates
Keyword(s):  
Automatica ◽  
2009 ◽  
Vol 45 (7) ◽  
pp. 1771-1777 ◽  
Author(s):  
Shaunak D. Bopardikar ◽  
Francesco Bullo ◽  
João P. Hespanha
Keyword(s):  

2012 ◽  
Vol 45 (14) ◽  
pp. 97-101
Author(s):  
Qingbin Gao ◽  
Rudy Cepeda-Gomez ◽  
Nejat Olgac

Automatica ◽  
2004 ◽  
Vol 40 (12) ◽  
pp. 2059-2068 ◽  
Author(s):  
Valery S. Patsko ◽  
Varvara L. Turova

Author(s):  
Nejat Olgac ◽  
Rifat Sipahi ◽  
Ali Fuat Ergenc

The classical pursuit-evasion scenario (target tracking) is studied with an interesting perspective. A homicidal chauffeur (pursuer) tries to capture an evader on a 2-dimensional platform (a parking lot). It utilizes a certain feedback control law, which enables the capture. If, however, a time delay is introduced for the sensory perception of the pursuer the performance of the pursuer can show dramatic changes. It may or may not capture its victim depending on this very critical parameter, the sensory time delay. The unique perspective is introduced at this feature.


Author(s):  
Brian J. Goode ◽  
Andrew J. Kurdila ◽  
Michael J. Roan

A switched feedback control law is derived for an autonomous pursuing agent that attempts to intercept an evading agent whose dynamics are initially unknown. The model of the pursuer’s dynamics is known perfectly, and the evader is modeled as a disturbance. A new method is presented to efficiently update the pursuer’s control law as measurements of the parameters that govern the evader’s dynamics are received. Using a graph theoretical approach, the control law updates are limited to specific partitions of the state space, which eliminate many unneeded calculations. Results show increases in the time efficiency of the update calculations compared to traditional control law generation methods with a minimal loss in accuracy. An 11.6% overall decrease in calculation time over traditional methods and a 1% error rate compared to the true solution is achieved when solving the homicidal chauffeur game. We show how actual gains in time efficiency depend on the specific application of the controller and the size of the state space grid approximation. Both the theoretical development and implementation of the switched feedback controller are discussed.


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