Neighboring gray level dependence matrix for texture classification

1983 ◽  
Vol 23 (3) ◽  
pp. 341-352 ◽  
Author(s):  
Chengjun Sun ◽  
William G Wee
2015 ◽  
Vol 3 (1) ◽  
pp. T13-T23 ◽  
Author(s):  
Christoph Georg Eichkitz ◽  
Marcellus Gregor Schreilechner ◽  
Paul de Groot ◽  
Johannes Amtmann

Texture attributes describe the spatial arrangement of neighboring amplitudes values within a given analysis window. We chose a statistical texture classification method, the gray-level co-occurrence matrix (GLCM), and its derived attributes, to produce a semiautomated description of the spatial arrangement of seismic facies. The GLCM is a measure of how often different combinations of neighboring pixel values occur. We tested the application of directional GLCM-based attributes for the detection of seismic variability within paleoriver features. Calculation of 3D GLCM-based attributes can be done in 13 space directions. The results of GLCM-based attribute calculation differed depending on the chosen GLCM parameters (number of gray levels, analysis window, and direction of calculation). We specifically focused on how the direction of calculation influenced the computation of attributes, while keeping other parameters constant. We first tested the workflow on a 2D training image and later ran on a real seismic amplitude volume from the Vienna Basin. Based on the GLCM-based attributes, we could map the channel features and extract them as geobodies. Additionally, we generated a new set of directional GLCM-based attributes to detect spatial changes in the seismic facies. By comparing these directional attributes, we could determine areas within the channel features having higher directional variability. Areas with higher tendency to directional variations might be associated with changes in lithology, seismic facies, or with seismic anisotropy.


Author(s):  
Norhene Gargouri Ben Ayed ◽  
Malek Gargouri Larousi ◽  
Alima Dammak Masmoudi ◽  
Dorra Sellami Masmoudi ◽  
Riadh Abid

2014 ◽  
Vol 989-994 ◽  
pp. 3906-3909
Author(s):  
Jian Peng ◽  
Dong Bo Li

This paper presents a texture classification algorithm using Gabor wavelet and Gray Level Co-occurrence Matrix as feature extraction method and Support Vector Machine as classifier. Gabor transform and Gray Level Co-occurrence Matrix are used to get the features of the digital images, SVM classifiers are followed to build image and realize classification. The results of the experiments have shown that the methods described in this paper can improve the rate of correct classification effectively than traditional method of classification.


Author(s):  
TIMO OJALA ◽  
MATTI PIETIKÄINEN ◽  
JARKKO NISULA

Texture analysis has many areas of potential application in industry. The problem of determining composition of grain mixtures by texture analysis was recently studied by Kjell. He obtained promising results when using all nine Laws' 3 × 3 features simultaneously and an ordinary feature vector classifier. In this paper the performance of texture classification based on feature distributions in this problem is evaluated. The results obtained are compared to those obtained with a feature vector classifier. The use of distributions of gray level differences as texture measures is also considered.


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