Mapping directional variations in seismic character using gray-level co-occurrence matrix-based attributes

2015 ◽  
Vol 3 (1) ◽  
pp. T13-T23 ◽  
Author(s):  
Christoph Georg Eichkitz ◽  
Marcellus Gregor Schreilechner ◽  
Paul de Groot ◽  
Johannes Amtmann

Texture attributes describe the spatial arrangement of neighboring amplitudes values within a given analysis window. We chose a statistical texture classification method, the gray-level co-occurrence matrix (GLCM), and its derived attributes, to produce a semiautomated description of the spatial arrangement of seismic facies. The GLCM is a measure of how often different combinations of neighboring pixel values occur. We tested the application of directional GLCM-based attributes for the detection of seismic variability within paleoriver features. Calculation of 3D GLCM-based attributes can be done in 13 space directions. The results of GLCM-based attribute calculation differed depending on the chosen GLCM parameters (number of gray levels, analysis window, and direction of calculation). We specifically focused on how the direction of calculation influenced the computation of attributes, while keeping other parameters constant. We first tested the workflow on a 2D training image and later ran on a real seismic amplitude volume from the Vienna Basin. Based on the GLCM-based attributes, we could map the channel features and extract them as geobodies. Additionally, we generated a new set of directional GLCM-based attributes to detect spatial changes in the seismic facies. By comparing these directional attributes, we could determine areas within the channel features having higher directional variability. Areas with higher tendency to directional variations might be associated with changes in lithology, seismic facies, or with seismic anisotropy.

2017 ◽  
Vol 5 (3) ◽  
pp. SJ31-SJ40 ◽  
Author(s):  
Haibin Di ◽  
Dengliang Gao

Seismic texture analysis is a useful tool for delineating subsurface geologic features from 3D seismic surveys, and the gray-level co-occurrence matrix (GLCM) method has been popularly applied for seismic texture discrimination since its first introduction in the 1990s. The GLCM texture analysis consists of two components: (1) to rescale seismic amplitude by a user-defined number of gray levels and (2) to perform statistical analysis on the spatial arrangement of gray levels within an analysis window. Traditionally, the linear transformation is simply used for amplitude rescaling so that the original reflection patterns could be best preserved. However, the seismic features of interpretational interest often cover only a small portion of its amplitude histogram. For representing such features more effectively, it is helpful to perform a nonlinear rescaling of the amplitude distribution between different seismic features. To achieve such an objective, this study proposes a nonlinear GLCM analysis based on four types of nonlinear gray-level transformation (logarithmic, exponential, sigmoid, and logit) and investigates their implications for seismic facies interpretation. Applications to the 3D seismic data set from offshore Angola (West Africa) demonstrate the added values of the generated nonlinear GLCM attributes in better characterizing the channels, fans, and lobes in a deep-marine turbidite system.


2014 ◽  
Vol 989-994 ◽  
pp. 3906-3909
Author(s):  
Jian Peng ◽  
Dong Bo Li

This paper presents a texture classification algorithm using Gabor wavelet and Gray Level Co-occurrence Matrix as feature extraction method and Support Vector Machine as classifier. Gabor transform and Gray Level Co-occurrence Matrix are used to get the features of the digital images, SVM classifiers are followed to build image and realize classification. The results of the experiments have shown that the methods described in this paper can improve the rate of correct classification effectively than traditional method of classification.


Author(s):  
G. S. N. Murthy ◽  
Srininvasa Rao. V ◽  
T. Veerraju

The human eye can easily identify the type of textures in flooring of the houses and in the digital images visually.  In this work, the stone textures are grouped into four categories. They are bricks, marble, granite and mosaic. A novel approach is developed for decreasing the dimension of stone image and for reducing the gray level range of the image without any loss of significant feature information. This model is named as “Decreased Dimension and Reduced Gray level Range Matrix (DDRGRM)” model. The DDRGRM model consists of 3 stages.  In stage 1, each 5×5 sub dimension of the stone image is reduced into 2×2 sub dimension without losing any important qualities, primitives, and any other local stuff.  In stage 2, the gray level of the image is reduced from 0-255 to 0-4 by using fuzzy concepts.  In stage 3, Co-occurrence Matrix (CM) features are derived from the DDRGRM model of the stone image for stone texture classification.  Based on the feature set values, a user defined algorithm is developed to classify the stone texture image into one of the 4 categories i.e. Marble, Brick, Granite and Mosaic. The proposed method is tested by using the K-Nearest Neighbor Classification algorithm with the derived texture features.  To prove the efficiency of the proposed method, it is tested on different stone texture image databases.  The proposed method resulted in high classification rate when compared with the other existing methods.


2012 ◽  
Vol 31 (6) ◽  
pp. 1628-1630
Author(s):  
Jia-jia OU ◽  
Bi-ye CAI ◽  
Bing XIONG ◽  
Feng LI

2019 ◽  
Vol 13 (2) ◽  
pp. 136-141 ◽  
Author(s):  
Abhisek Sethy ◽  
Prashanta Kumar Patra ◽  
Deepak Ranjan Nayak

Background: In the past decades, handwritten character recognition has received considerable attention from researchers across the globe because of its wide range of applications in daily life. From the literature, it has been observed that there is limited study on various handwritten Indian scripts and Odia is one of them. We revised some of the patents relating to handwritten character recognition. Methods: This paper deals with the development of an automatic recognition system for offline handwritten Odia character recognition. In this case, prior to feature extraction from images, preprocessing has been done on the character images. For feature extraction, first the gray level co-occurrence matrix (GLCM) is computed from all the sub-bands of two-dimensional discrete wavelet transform (2D DWT) and thereafter, feature descriptors such as energy, entropy, correlation, homogeneity, and contrast are calculated from GLCMs which are termed as the primary feature vector. In order to further reduce the feature space and generate more relevant features, principal component analysis (PCA) has been employed. Because of the several salient features of random forest (RF) and K- nearest neighbor (K-NN), they have become a significant choice in pattern classification tasks and therefore, both RF and K-NN are separately applied in this study for segregation of character images. Results: All the experiments were performed on a system having specification as windows 8, 64-bit operating system, and Intel (R) i7 – 4770 CPU @ 3.40 GHz. Simulations were conducted through Matlab2014a on a standard database named as NIT Rourkela Odia Database. Conclusion: The proposed system has been validated on a standard database. The simulation results based on 10-fold cross-validation scenario demonstrate that the proposed system earns better accuracy than the existing methods while requiring least number of features. The recognition rate using RF and K-NN classifier is found to be 94.6% and 96.4% respectively.


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