scholarly journals Virtual Reality in Clinical Psychology

Author(s):  
Giuseppe Riva
2001 ◽  
Vol 4 (4) ◽  
pp. 449-455 ◽  
Author(s):  
G. Riva ◽  
M. Alcañiz ◽  
L. Anolli ◽  
M. Bacchetta ◽  
R. Baños ◽  
...  

2021 ◽  
Vol 10 (3) ◽  
pp. 231-255
Author(s):  
V.V. Selivanov ◽  
L. Meitner ◽  
Yu.A. Griber

The work focused on the examining the use of virtual reality (VR) technologies in the reduction of depression in Europe. More than 70 issues of the journals “Cyberpsychology, Behavior, and Social Networking”, “European Psychologist” were analyzed. We used the bibliometric analysis, the "keyword method" to analyze the text, which is understood as a search for typical terms, content analysis of the content of articles that used VR and depression. In the journal "European Psychologist" the term VR has not been mentioned for the last 2 years, which indicates the secondary importance of this issue for general psychology. In cyberpsychology, on the contrary, since 2019 in Europe, the interest of researchers in the use of VR technologies in clinical psychology has increased. By the content of the journal articles. "Cyberpsychology, Behavior, and Social Networking" VR technologies are used primarily for the correction of anxiety disorders, and secondly, for the correction of depression. These technologies are used in various ways. The first option is to create VR programs with a direct impact on depression reduction. Here, VR is used as a symptom awareness tool, to create an avatar environment for client dialogue in a non- judgmental environment. Research has shown that such VR programs are rated by users as a useful tool for informing and emotionally responding to depressive states. The second option is an indirect effect on reducing the level of depression through the reduction of fears, phobias; increased activation, tone, euphoria in mental states; the development of a positive mood, cognitive motivation; an increase in indicators of field independence (cognitive style). A study based on the methods of psychosemantics is presented, which has demonstrated the effect of a specially created VR program with an avatar on changing the unconscious attitudes of the personality, reducing phobia of darkness. The effectiveness of using of VR technologies in reducing depression is determined by modeling of mental experiences and actions in VR, creating a virtual ontology, the influence of VR on conscious and unconscious attitudes, the possibility of responding to unconscious experiences through the user's identification with an avatar.


2001 ◽  
Author(s):  
G. Riva ◽  
M. Alcaniz ◽  
F. Beltrame ◽  
C. Botella ◽  
C. Galimberti ◽  
...  

Author(s):  
Łucja Cyranek

Employing VR technology in clinical psychology Abstract This paper will analyse the usage of virtual reality (VR) technology in clinical psychology especially neuropsychology. VR has emerged few years ago as a potentially efficient method of providing general and specialty psychological health. Clinical psychologist and neuropsychologists use VR in diagnosis, therapy and rehabilitation for example of anxiety disorders and executive functions. One of the most important advantage of using virtual reality tasks in neuropsychology is high ecological validity which is necessary for providing natural contects of diagnosis. The analysis is based on recent works of American researchers who used virtual reality methods like Nonimmersive Virtual Coffe Task, Virtual Supermarket Task, Virtual Reality Lateralized Attention Test, Virtual Reality Shopping Task and Virtual Classroom Task.


Author(s):  
Simone Barbato ◽  
Lorenzo Di Natale

This chapter aims to highlight some aspects linked with the psychological interventions adaptability to the virtual setting, focusing on advantages, limits, and the effectiveness criteria of an online intervention, and of the virtual reality (VR) applications in the clinical psychology field. First of all, the authors will examine the characteristics of the web-based setting and of the online psychological counseling service, underling opportunities and risks of text talk-based chat therapy and the issues dealing with the role of the therapist. This will be followed by the analysis of Twende! Project, an online psychological counseling service created by the Italian company Idego – Digital Psychology s.r.l. The chapter will conclude with the presentation of VR systems as an e-therapy tool, considering their application scopes in order to treat mental disorders and showing their adaptability and operational effectiveness in several clinical psychology areas.


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