When winning is losing: A randomized controlled trial testing a video game to train food-specific inhibitory control

Appetite ◽  
2018 ◽  
Vol 129 ◽  
pp. 143-154 ◽  
Author(s):  
Anouk Poppelaars ◽  
Hanneke Scholten ◽  
Isabela Granic ◽  
Harm Veling ◽  
Mina C. Johnson-Glenberg ◽  
...  
Pain ◽  
2019 ◽  
Vol 160 (10) ◽  
pp. 2229-2240 ◽  
Author(s):  
Adam T. Hirsh ◽  
Megan M. Miller ◽  
Nicole A. Hollingshead ◽  
Tracy Anastas ◽  
Stephanie T. Carnell ◽  
...  

2021 ◽  
pp. 1-11
Author(s):  
Fenne M. Smits ◽  
Elbert Geuze ◽  
Dennis J. L. G. Schutter ◽  
Jack van Honk ◽  
Thomas E. Gladwin

Abstract Background Post-traumatic stress disorder (PTSD), anxiety, and impulsive aggression are linked to transdiagnostic neurocognitive deficits. This includes impaired inhibitory control over inappropriate responses. Prior studies showed that inhibitory control can be improved by modulating the right inferior frontal gyrus (IFG) with transcranial direct current stimulation (tDCS) in combination with inhibitory control training. However, its clinical potential remains unclear. We therefore aimed to replicate a tDCS-enhanced inhibitory control training in a clinical sample and test whether this reduces stress-related mental health symptoms. Methods In a preregistered double-blind randomized-controlled trial, 100 active-duty military personnel and post-active veterans with PTSD, anxiety, or impulsive aggression symptoms underwent a 5-session intervention where a stop-signal response inhibition training was combined with anodal tDCS over the right IFG for 20 min at 1.25 mA. Inhibitory control was evaluated with the emotional go/no-go task and implicit association test. Stress-related symptoms were assessed by self-report at baseline, post-intervention, and after 3-months and 1-year follow-ups. Results Active relative to sham tDCS neither influenced performance during inhibitory control training nor on assessment tasks, and did also not significantly influence self-reported symptoms of PTSD, anxiety, impulsive aggression, or depression at post-assessment or follow-up. Conclusions Our results do not support the idea that anodal tDCS over the right IFG at 1.25 mA enhances response inhibition training in a clinical sample, or that this tDCS-training combination can reduce stress-related symptoms. Applying different tDCS parameters or combining tDCS with more challenging tasks might provide better conditions to modulate cognitive functioning and stress-related symptoms.


Author(s):  
Sandro Franceschini ◽  
Sara Bertoni ◽  
Matteo Lulli ◽  
Telmo Pievani ◽  
Andrea Facoetti

AbstractAccording to established background knowledge, playing is essential in human development and a power remediation tool in clinical populations. In clinical interventions, the beneficial roles of playing have often been sought and investigated in the specific features of the game, rather than in the positive emotions generated by playing. However, regardless of game specifications, cognitive enhancement could be driven by the emotions linked to play. Establishing the causal connections between play and cognitive enhancement should allow us to determine how to involve play in therapy, prevention and educational programmes. Today, video-gaming is one of the most diffused forms of play. In the first crossover randomized controlled trial, we compared the short-term effects induced by shooting and puzzle video-games in visual perception, sensorimotor and reading skills in children with developmental coordination disorder and dyslexia. The funnier and more activating game enhanced breadth of visual perception and reduced sensorimotor and reading disorders. Visual perception, sensorimotor and reading improvements correlated with fun. In the second crossover randomized controlled trial, comparing the effects of the same shooting with a fighting video-game in healthy young adults, we show that regardless of game characteristics, changes in positive emotions correlated with contextual reading enhancement, while play-driven biochemical activation boosted single word and pseudoword reading. The short-term effects induced by play could be a useful clinical tool for the prevention and treatment of multiple cognitive disorders.


2018 ◽  
Vol 86 (12) ◽  
pp. 991-1004 ◽  
Author(s):  
Andrew Jones ◽  
Elly McGrath ◽  
Eric Robinson ◽  
Katrijn Houben ◽  
Chantal Nederkoorn ◽  
...  

Sign in / Sign up

Export Citation Format

Share Document