Bone SPECT image reconstruction using deconvolution and wavelet transformation: Development, performance assessment and comparison in phantom and patient study with standard OSEM and resolution recovery algorithm

2014 ◽  
Vol 30 (7) ◽  
pp. 858-864 ◽  
Author(s):  
Jaroslav Ptáček ◽  
Lenka Henzlová ◽  
Pavel Koranda
2021 ◽  
Vol 77 (7) ◽  
pp. 700-709
Author(s):  
Naoya Hayashi ◽  
Ryotaro Tokorodani ◽  
Shuji Kenda ◽  
Daisuke Ogasawara ◽  
Fumika Yabe ◽  
...  

2020 ◽  
Author(s):  
Noriaki Miyaji ◽  
Kenta Miwa ◽  
Ayaka Tokiwa ◽  
Hajime Ichikawa ◽  
Takashi Terauchi ◽  
...  

Abstract Background Two novel methods of image reconstruction, xSPECT Quant (xQ) and xSPECT Bone (xB) that use an ordered subset conjugate gradient minimizer (OSCGM) for bone SPECT/CT have been proposed. The present study compares the performance characteristics of xQ, xB and conventional Flash3D (F3D) reconstruction using images derived from phantoms and patients. Methods A custom-designed body phantom for bone SPECT was scanned using a Symbia Intevo (Siemens Healthineers) and reconstructed xSPECT images were evaluated. The phantom experiments proceeded twice in different activity concentrations and sphere sizes. A phantom with 28-mm spheres containing a 99mTc background and having tumor-to-normal bone ratios (TBR) of 1, 2, 4 and 10, were generated and its convergence property was evaluated across 96 iterations. A phantom with four spheres (13-, 17-, 22-, and 28-mm diameters), containing a 99mTc-background at TBR4, was also generated. The full width at half maximum of an imaged spinous process (10 mm), coefficients of variance (CV), contrast-to-noise ratio (CNR) and recovery coefficients (RC) of an imaged spine were evaluated with F3D, xQ and xB.Images from 20 patients with suspected bone metastases (male, n = 13) were acquired using 99mTc-(H)MDP SPECT/CT, then the CV and standardized uptake value (SUV) at the 4th vertebral body (L4) were compared with xQ and xB in a clinical setup. Results Mean activity concentrations with various TBR converged accordance to increasing numbers of iterations. Spatial resolution was improved in the order of xB, xQ and F3D regardless of the number of iterations during reconstruction. The CV and RC were better for xQ and xB than for F3D. The CNR peaked at 24 iterations for xQ and 48 iterations for F3D and xB, respectively. The RC significantly differed between xQ and xB at lower numbers of iterations, whereas those of xQ and xB became almost equivalent at higher numbers of iterations. Significant differences in the clinical patients’ SUVmax and SUVpeak were observed in the reconstructed xQ and xB images. Conclusions The reconstructed xQ and xB images were more accurate than those conventionally reconstructed using F3D. Bone SPECT xB imaging offered essentially unchanged spatial resolution even when the numbers of iterations did not converge. The xB further enhanced SPECT image quality using CT data. Our findings provide important evidence for understanding the performance characteristics of the novel xQ and xB algorithms.


2020 ◽  
Author(s):  
Noriaki Miyaji ◽  
Kenta Miwa ◽  
Ayaka Tokiwa ◽  
Hajime Ichikawa ◽  
Takashi Terauchi ◽  
...  

Abstract Background Two novel methods of image reconstruction, xSPECT Quant (xQ) and xSPECT Bone (xB) that use an ordered subset conjugate gradient minimizer (OSCGM) for bone SPECT/CT have been proposed. The present study compares the performance characteristics of xQ, xB and conventional Flash3D (F3D) reconstruction using images derived from phantoms and patients. Methods A custom-designed body phantom for bone SPECT was scanned using a Symbia Intevo (Siemens Healthineers) and reconstructed xSPECT images were evaluated. A phantom with 28-mm spheres containing a 99m Tc background, and having tumor-to-bone ratios (TBR) of 1, 2, 4 and 10, was evaluated as the convergence of 1 - 96 iterations. The full width at half maximum (FWHM) of a simulated spinous process (10 mm), coefficients of variance (CV) and recovery coefficients (RC) of a simulated spine on SPECT images determined using F3D, xQ, xB were compared in a phantom containing four spheres with diameters of 13, 17, 22, 28 mm at TBR4 containing a 99m Tc-background. Images from 20 patients with suspected bone metastases (male, n = 13) were acquired using 99m Tc-(H)MDP SPECT/CT, then the CV and standardized uptake value (SUV) at the 4 th vertebral body (L4) were compared with xQ and xB in a clinical setup. Results Mean radioactive concentrations with various TBR converged in accordance with increasing numbers of iterations. Spatial resolution was improved in the order of xB, xQ and F3D regardless of the number of iterations during reconstruction. The CV and RC were better for xQ and xB than F3D. The RC significantly differed between xQ and xB at lower numbers of iterations, whereas those of xQ and xB became almost saturated at higher iteration numbers. The CV and SUV for clinical patients did not significantly differ between xQ and xB. Conclusions The reconstructed xQ and xB images were better than those conventionally reconstructed using F3D. Bone SPECT xB imaging offered essentially unchanged spatial resolution even when the numbers of iterations did not converge. The xB further enhanced SPECT image quality using CT data. Our findings provide important evidence for understanding the performance characteristics of the novel xQ and xBalgorithms.


2020 ◽  
Author(s):  
Noriaki Miyaji ◽  
Kenta Miwa ◽  
Ayaka Tokiwa ◽  
Hajime Ichikawa ◽  
Takashi Terauchi ◽  
...  

Abstract Background Two novel methods of image reconstruction, xSPECT Quant (xQ) and xSPECT Bone (xB) that use an ordered subset conjugate gradient minimizer (OSCGM) for bone SPECT/CT have been proposed. The present study compares the performance characteristics of xQ, xB and conventional Flash3D (F3D) reconstruction using images derived from phantoms and patients. Methods A custom-designed body phantom for bone SPECT was scanned using a Symbia Intevo (Siemens Healthineers) and reconstructed xSPECT images were evaluated. The phantom experiments proceeded twice with different activity concentrations and sphere sizes. A phantom with 28-mm spheres containing a 99m Tc background and tumor-to-normal bone ratios (TBR) of 1, 2, 4 and 10, were generated and its convergence property was evaluated across 96 iterations. A phantom with four spheres (13-, 17-, 22-, and 28-mm diameters), containing a 99m Tc-background at TBR4, was also generated. The full width at half maximum of an imaged spinous process (10 mm), coefficients of variance (CV), contrast-to-noise ratio (CNR) and recovery coefficients (RC) were evaluated after reconstructing images of a spine using Flash 3D (F3D), xQ and xB. Images from 20 patients with suspected bone metastases (male, n = 13) were acquired using 99m Tc-(H)MDP SPECT/CT, then CV and standardized uptake values (SUV) at the 4 th vertebral body (L4) were compared after xQ and xB reconstruction in a clinical setup. Results Mean activity concentrations with various TBR converged according to increasing numbers of iterations. Spatial resolution was improved in the order of xB, xQ and F3D regardless of the number of iterations during reconstruction. The CV and RC were better for xQ and xB than for F3D. The CNR peaked at 24 iterations for xQ and 48 iterations for F3D and xB, respectively. The RC between xQ and xB significantly differed at lower numbers of iterations but were almost equivalent at higher numbers of iterations. The SUV max and SUV peak in reconstructed xQ and xB images of clinical patients significantly differed. Conclusions The reconstructed xQ and xB images were more accurate than those reconstructed conventionally using F3D. Bone SPECT xB imaging offered essentially unchanged spatial resolution even when the numbers of iterations did not converge. The xB reconstruction further enhanced SPECT image quality using CT data. Our findings provide important information for understanding the performance characteristics of the novel xQ and xB algorithms.


2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Noriaki Miyaji ◽  
Kenta Miwa ◽  
Ayaka Tokiwa ◽  
Hajime Ichikawa ◽  
Takashi Terauchi ◽  
...  

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