CyberPLAYce—A tangible, interactive learning tool fostering children’s computational thinking through storytelling

2019 ◽  
Vol 20 ◽  
pp. 9-23 ◽  
Author(s):  
Arash Soleimani ◽  
Danielle Herro ◽  
Keith Evan Green
Author(s):  
Amy Eguchi

President Obama's initiative, “computer science for all,” has been a rallying slogan for promoting computer science in K-12 education. Although the participation of people of color in computer science (CS) has increased in the past several years, it is still drastically low and does not reflect the real picture of our society. This chapter explores how educational robotics as a learning tool can inspire underrepresented minorities including females and students of color to become interested in CS. Supported by Papert's constructionism theory, educational robotics effectively facilitates students' learning of various concepts in CS and STEM. Educational robotics is a learning tool which inspires students' interest in learning. It provides a learning environment that promotes students' learning of various CS concepts and computational thinking skills. Although robots naturally spark students' interests, to make it most effective, teachers are required effortfully to create learning opportunities that are authentic and meaningful for individual students.


2022 ◽  
pp. 756-781
Author(s):  
Amy Eguchi

President Obama's initiative, “computer science for all,” has been a rallying slogan for promoting computer science in K-12 education. Although the participation of people of color in computer science (CS) has increased in the past several years, it is still drastically low and does not reflect the real picture of our society. This chapter explores how educational robotics as a learning tool can inspire underrepresented minorities including females and students of color to become interested in CS. Supported by Papert's constructionism theory, educational robotics effectively facilitates students' learning of various concepts in CS and STEM. Educational robotics is a learning tool which inspires students' interest in learning. It provides a learning environment that promotes students' learning of various CS concepts and computational thinking skills. Although robots naturally spark students' interests, to make it most effective, teachers are required effortfully to create learning opportunities that are authentic and meaningful for individual students.


2020 ◽  
pp. 237-265
Author(s):  
Bennetta Jules-Rosette ◽  
J.R. Osborn

This chapter describes the theory and method of unmixing. Unmixing entails the location and separation of semiotic elements that compose an artwork to enable curatorial contextualization, artistic interpretation, and audience perception. These elements may then be activated in digital workstations. By interacting with the stations, audiences learn about the composition and internal structure of artworks. The chapter examines precursors to unmixing, differentiates the method from practices of remix, and presents case studies of unmixed paintings and exhibitions. Unmixing workstations, and digital models more broadly, provide an opportunity to bring artifacts into the realm of experiential learning. Digital copies can be combined and recombined while preserving the authenticity of the original. The unmixing platform provides a valuable interactive learning tool for museumgoers of all ages.


2006 ◽  
Vol 54 (1) ◽  
pp. S293.1-S293
Author(s):  
D. S. Howell ◽  
J. T. Paige ◽  
V. Kozmenko ◽  
S. W. Chauvin ◽  
C. W. Hilton ◽  
...  

Rheumatology ◽  
2006 ◽  
Vol 45 (9) ◽  
pp. 1158-1161 ◽  
Author(s):  
A. S. Wilson ◽  
J. E. Goodall ◽  
G. Ambrosini ◽  
D. M. Carruthers ◽  
H. Chan ◽  
...  

1997 ◽  
Vol 1 (1-4) ◽  
pp. 219-244
Author(s):  
Z ALEXIN ◽  
T GYIMOTHY ◽  
H BOSTROM

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