scholarly journals Using reusable learning objects (RLOs) in wound care education: Undergraduate student nurse's evaluation of their learning gain

2018 ◽  
Vol 60 ◽  
pp. 3-10 ◽  
Author(s):  
Catherine Redmond ◽  
Carmel Davies ◽  
Deirdre Cornally ◽  
Ewa Adam ◽  
Orla Daly ◽  
...  
Author(s):  
Richard Windle ◽  
Heather Wharrad

This chapter will review the definition, development and characteristics of reusable learning objects (RLOs) and outline examples of how these resources are meeting the challenges of interprofessional learning. It will discuss the ways in which pedagogy is developed and expressed within RLOs and how this may impact on interprofessionality.


2005 ◽  
Vol 28 (2) ◽  
pp. 273-283 ◽  
Author(s):  
Rubén Peredo Valderrama ◽  
Leandro Balladares Ocaña ◽  
Leonid B. Sheremetov

Author(s):  
Sandra Wills

This chapter provides the results of a study that tracked the use of fifty-three online role-plays in Australian higher education over the period 1990–2006, calculating that forty-five of these were a reuse of another role-play. Most reused the design of another role-play (82%) whereas only a handful reused a role-play itself (18%) which confirms the relevance of learning designs as a reusability construct but raises concerns about learning objects. The instances of reuse of the same role-play involved four role-plays which were analyzed in more detail. This fuller history of reuse post-2006 provided a rich sample for: Exploring issues around what is meant by “reuse,” describing factors that could improve the design of reusable learning objects (RLOs). The implications from this study apply in particular to RLOs that involve active, authentic and collaborative learning such as online role-plays.


Author(s):  
Masha Etkind ◽  
Ron S. Kenett ◽  
Uri Shafrir

In this chapter we describe a novel pedagogy for conceptual thinking and peer cooperation with Meaning Equivalence Reusable Learning Objects (MERLO) that enhances higher-order thinking; deepen comprehension of conceptual content; and improves learning outcomes. The evolution of this instructional methodology follows insights from four recent developments: analysis of patterns of content and structure of labeled patterns in human experience, that led to the emergence of concept science; development of digital cyber-infrastructure of networked information; research in neuroscience and brain imaging, showing that exposure of learners to multi-semiotic inductive problems enhance cognitive control of inter-hemispheric attentional processing in the lateral brain, and increase higher-order thinking; research in evolutionary dynamics on peer cooperation and indirect reciprocity, that document the motivational effect of knowledge of being observed, a psychological imperative that motivate individuals to cooperate and to contribute to the common good.


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