An improvement of neuro-fuzzy learning algorithm for tuning fuzzy rules

2001 ◽  
Vol 118 (2) ◽  
pp. 339-350 ◽  
Author(s):  
Yan Shi ◽  
Masaharu Mizumoto
2016 ◽  
Vol 216 ◽  
pp. 638-648 ◽  
Author(s):  
Ryusuke Hata ◽  
Md. Monirul Islam ◽  
Kazuyuki Murase

1996 ◽  
Vol 8 (4) ◽  
pp. 695-705 ◽  
Author(s):  
Yan SHI ◽  
Masaharu MIZUMOTO ◽  
Naoyoshi YUBAZAKI ◽  
Masayuki OTANI

Author(s):  
EDGE C. YEH ◽  
SHAO HOW LU

In this paper, the hysteresis characterization in fuzzy spaces is presented by utilizing a fuzzy learning algorithm to generate fuzzy rules automatically from numerical data. The hysteresis phenomenon is first described to analyze its underlying mechanism. Then a fuzzy learning algorithm is presented to learn the hysteresis phenomenon and is used for predicting a simple hysteresis phenomenon. The results of learning are illustrated by mesh plots and input-output relation plots. Furthermore, the dependency of prediction accuracy on the number of fuzzy sets is studied. The method provides a useful tool to model the hysteresis phenomenon in fuzzy spaces.


2010 ◽  
Vol 180 (9) ◽  
pp. 1630-1642 ◽  
Author(s):  
Wei Wu ◽  
Long Li ◽  
Jie Yang ◽  
Yan Liu

2009 ◽  
Vol 18 (08) ◽  
pp. 1517-1531 ◽  
Author(s):  
TAKASHI KUREMOTO ◽  
YUKI YAMANO ◽  
MASANAO OBAYASHI ◽  
KUNIKAZU KOBAYASHI

To form a swarm and acquire swarm behaviors adaptive to the environment, we proposed a neuro-fuzzy learning system as a common internal model of each individual recently. The proposed swarm behavior learning system showed its efficient accomplishment in the simulation experiments of goal-exploration problems. However, the input information observed from the environment in our conventional methods was given by coordinate spaces (discrete or continuous) which were difficult to be obtained in the real world by the individuals. This paper intends to improve our previous neuro-fuzzy learning system to deal with the local-limited observation, i.e., usually being a Partially Observable Markov Decision Process (POMDP), by adopting eligibility traces and balancing trade-off between exploration and exploitation to the conventional learning algorithm. Simulations of goal-oriented problems for swarm learning were executed and the results showed the effectiveness of the improved learning system.


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