Electronic game play therapy.

Author(s):  
Kevin B. Hull
Body Image ◽  
2008 ◽  
Vol 5 (4) ◽  
pp. 365-374 ◽  
Author(s):  
Elizabeth R. Wack ◽  
Stacey Tantleff-Dunn
Keyword(s):  

2020 ◽  
Vol 10 (1) ◽  
Author(s):  
Md Irteja Islam ◽  
Raaj Kishore Biswas ◽  
Rasheda Khanam

AbstractThis study examined the association of internet use, and electronic game-play with academic performance respectively on weekdays and weekends in Australian children. It also assessed whether addiction tendency to internet and game-play is associated with academic performance. Overall, 1704 children of 11–17-year-olds from young minds matter (YMM), a cross-sectional nationwide survey, were analysed. The generalized linear regression models adjusted for survey weights were applied to investigate the association between internet use, and electronic-gaming with academic performance (measured by NAPLAN–National standard score). About 70% of the sample spent > 2 h/day using the internet and nearly 30% played electronic-games for > 2 h/day. Internet users during weekdays (> 4 h/day) were less likely to get higher scores in reading and numeracy, and internet use on weekends (> 2–4 h/day) was positively associated with academic performance. In contrast, 16% of electronic gamers were more likely to get better reading scores on weekdays compared to those who did not. Addiction tendency to internet and electronic-gaming is found to be adversely associated with academic achievement. Further, results indicated the need for parental monitoring and/or self-regulation to limit the timing and duration of internet use/electronic-gaming to overcome the detrimental effects of internet use and electronic game-play on academic achievement.


2007 ◽  
Author(s):  
Elizabeth R. Wack ◽  
Stacey T. Dunn ◽  
Richard A. Mottola
Keyword(s):  

2020 ◽  
Vol 29 (10) ◽  
pp. 2868-2878
Author(s):  
Xiaohui Yang ◽  
Zhenhong Wang ◽  
Xiaoju Qiu ◽  
Liqi Zhu

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