scholarly journals Framework based on design patterns for providing persistence in object-oriented programming languages

2002 ◽  
Vol 149 (3) ◽  
pp. 77 ◽  
Author(s):  
J. Kienzle ◽  
A. Romanovsky
2021 ◽  
Author(s):  
◽  
Frank Schmager

<p>GO is a new object-oriented programming language developed at Google by Rob Pike, Ken Thompson, and others. GO has the potential to become a major programming language. GO deserves an evaluation.  Design patterns document reoccurring problems and their solutions. The problems presented are programming language independent. Their solutions, however, are dependent on features programming languages provide. In this thesis we use design patterns to evaluate GO. We discuss GO features that help or hinder implementing design patterns, and present a pattern catalogue of all 23 Gang-of-Four design patterns with GO specific solutions. Furthermore, we present GoHotDraw, a GO port of the pattern dense drawing application framework JHotDraw. We discuss design and implementation differences between the two frameworks with regards to GO.</p>


2021 ◽  
Author(s):  
◽  
Frank Schmager

<p>GO is a new object-oriented programming language developed at Google by Rob Pike, Ken Thompson, and others. GO has the potential to become a major programming language. GO deserves an evaluation.  Design patterns document reoccurring problems and their solutions. The problems presented are programming language independent. Their solutions, however, are dependent on features programming languages provide. In this thesis we use design patterns to evaluate GO. We discuss GO features that help or hinder implementing design patterns, and present a pattern catalogue of all 23 Gang-of-Four design patterns with GO specific solutions. Furthermore, we present GoHotDraw, a GO port of the pattern dense drawing application framework JHotDraw. We discuss design and implementation differences between the two frameworks with regards to GO.</p>


Author(s):  
Alex Blewitt

Patterns are often described in terms of concrete examples in specific programming languages in catalogues (Gamma, Helm, Johnson, & Vlissides, 1995). The description is worded such that a practitioner in an object-oriented programming language will be able to understand the key points of the pattern and translate it into a programming language of their choice.This abstract description of patterns is well suited for intelligent readers, but less suited for automated tasks that must process pattern information. Furthermore, the way in which the pattern information is encoded is often strongly influenced by the type of processing that is being performed on the pattern. In this chapter, the Spine language will be presented as a way of representing Design patterns in a suitable manner for performing verification of a pattern’s implementation in a particular source language. It is used by a proof engine


2015 ◽  
Vol 131 ◽  
pp. 333-342 ◽  
Author(s):  
Victor Berdonosov ◽  
Alena Zhivotova ◽  
Tatiana Sycheva

2001 ◽  
Vol 33 (4) ◽  
pp. 68-70 ◽  
Author(s):  
Joseph E. Lang ◽  
Brian R. Bogovich ◽  
Sean C. Barry ◽  
Brian G. Durkin ◽  
Michael R. Katchmar ◽  
...  

1999 ◽  
Vol 9 (3) ◽  
pp. 253-286 ◽  
Author(s):  
G. DELZANNO ◽  
D. GALMICHE ◽  
M. MARTELLI

This paper focuses on the use of linear logic as a specification language for the operational semantics of advanced concepts of programming such as concurrency and object-orientation. Our approach is based on a refinement of linear logic sequent calculi based on the proof-theoretic characterization of logic programming. A well-founded combination of higher-order logic programming and linear logic will be used to give an accurate encoding of the traditional features of concurrent object-oriented programming languages, whose corner-stone is the notion of encapsulation.


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