Spine

Author(s):  
Alex Blewitt

Patterns are often described in terms of concrete examples in specific programming languages in catalogues (Gamma, Helm, Johnson, & Vlissides, 1995). The description is worded such that a practitioner in an object-oriented programming language will be able to understand the key points of the pattern and translate it into a programming language of their choice.This abstract description of patterns is well suited for intelligent readers, but less suited for automated tasks that must process pattern information. Furthermore, the way in which the pattern information is encoded is often strongly influenced by the type of processing that is being performed on the pattern. In this chapter, the Spine language will be presented as a way of representing Design patterns in a suitable manner for performing verification of a pattern’s implementation in a particular source language. It is used by a proof engine

2021 ◽  
Author(s):  
◽  
Frank Schmager

<p>GO is a new object-oriented programming language developed at Google by Rob Pike, Ken Thompson, and others. GO has the potential to become a major programming language. GO deserves an evaluation.  Design patterns document reoccurring problems and their solutions. The problems presented are programming language independent. Their solutions, however, are dependent on features programming languages provide. In this thesis we use design patterns to evaluate GO. We discuss GO features that help or hinder implementing design patterns, and present a pattern catalogue of all 23 Gang-of-Four design patterns with GO specific solutions. Furthermore, we present GoHotDraw, a GO port of the pattern dense drawing application framework JHotDraw. We discuss design and implementation differences between the two frameworks with regards to GO.</p>


2021 ◽  
Author(s):  
◽  
Frank Schmager

<p>GO is a new object-oriented programming language developed at Google by Rob Pike, Ken Thompson, and others. GO has the potential to become a major programming language. GO deserves an evaluation.  Design patterns document reoccurring problems and their solutions. The problems presented are programming language independent. Their solutions, however, are dependent on features programming languages provide. In this thesis we use design patterns to evaluate GO. We discuss GO features that help or hinder implementing design patterns, and present a pattern catalogue of all 23 Gang-of-Four design patterns with GO specific solutions. Furthermore, we present GoHotDraw, a GO port of the pattern dense drawing application framework JHotDraw. We discuss design and implementation differences between the two frameworks with regards to GO.</p>


2015 ◽  
Vol 6 (2) ◽  
pp. 6
Author(s):  
Cristian González García ◽  
Jordán Pascual Espada B. ◽  
Cristina Pelayo G-Bustelo ◽  
Juan Manuel Cueva Lovelle

Hace unos meses Apple presentó un nuevo lenguaje de programación para sus plataformas: Swift. Con Swift, Apple pretende atraer a los programadores de los lenguajes de programación basados en la sintaxis de C++ y darles una mayor abstracción, que con Objective-C, para que sea más fácil programar para las plataformas de Apple. Por estas razones, se hace necesario contrastar lo pretendido por Apple y realizar un estudio del lenguaje de programación a fin de contrastar su objetivo. Para ello, se hicieron dos evaluaciones, una cualitativa y otra cuantitativa, con el propósito de verificar en qué medida Swift es un avance respecto a Objective-C.DThe Future of Apple: Swift Versus Objective-CABSTRACTFew months ago, Apple presented a new programming language: Swift. With Swift, Apple pretends to attract the programmers of the programming languages based on C++ syntax and gives them a higher abstraction than with Objective-C for being easier to programme to Apple’s platforms. For these reasons, it is necessary to contrast what is intended by Apple and do a study of the programming language to ascertain their goal. For this purpose, we did two evaluations, firstly a qualitative evaluation and after, a quantitative evaluation to verify in how much Swift is an advance with respect to Objective-C.Keywords: computer languages, computer programming, functional programming, object oriented programming, programming, software.


1994 ◽  
Vol 4 (2) ◽  
pp. 127-206 ◽  
Author(s):  
Kim B. Bruce

AbstractTo illuminate the fundamental concepts involved in object-oriented programming languages, we describe the design of TOOPL, a paradigmatic, statically-typed, functional, object-oriented programming language which supports classes, objects, methods, hidden instance variables, subtypes and inheritance.It has proven to be quite difficult to design such a language which has a secure type system. A particular problem with statically type checking object-oriented languages is designing typechecking rules which ensure that methods provided in a superclass will continue to be type correct when inherited in a subclass. The type-checking rules for TOOPL have this feature, enabling library suppliers to provide only the interfaces of classes with actual executable code, while still allowing users to safely create subclasses. To achieve greater expressibility while retaining type-safety, we choose to separate the inheritance and subtyping hierarchy in the language.The design of TOOPL has been guided by an analysis of the semantics of the language, which is given in terms of a model of the F-bounded second-order lambda calculus with fixed points at both the element and type level. This semantics supports the language design by providing a means to prove that the type-checking rules are sound, thus guaranteeing that the language is type-safe.While the semantics of our language is rather complex, involving fixed points at both the element and type level, we believe that this reflects the inherent complexity of the basic features of object-oriented programming languages. Particularly complex features include the implicit recursion inherent in the use of the keyword, self, to refer to the current object, and its corresponding type, MyType. The notions of subclass and inheritance introduce the greatest semantic complexities, whereas the notion of subtype is more straightforward to deal with. Our semantic investigations lead us to recommend caution in the use of inheritance, since small changes to method definitions in subclasses can result in major changes to the meanings of the other methods of the class.


Author(s):  
Jan Bartoníček

Abstract This paper's goal is to briefly explain the basic theory behind programming languages and their history while taking a close look at different programming paradigms that are used today as well as describing their differences, benefits, and drawbacks


2019 ◽  
Author(s):  
Budiman

During this period continued to develop computer software, programming language was no exception. At the start of the era of low level programming languages, then developed a high level programming language. It is characterized by the appearance of a method of programming offered by a programming language, that is, object-oriented programming (OOP). IDE (Integrated Development Environment) is a computer program that has some facilities that are required in the development of the software. The purpose of the IDEA is to provide all the necessary utilities in building software. As for the type of software text editor that can be used to manipulate the source code hereinafter referred to as the source code of programming languages such as Ultraedit, JediEdit, ClearEdit, cEdit, the Golden Pen, and so on. PuniEdit software is a text-based editor software that can simplify the user through correction, insertion, and modification of the source code. PuniEdit software is built using Borland Delphi 7.0 and SynEdit component. This software can be used for the Pascal programming language, C++ and HTML. In addition, the software PuniEdit can perform management of the token. This PuniEdit software, the user can clearly see every occurrence of the type of token as keywords (reserved word), identifier, operator, and so on.Keywords: Source code, programming language, source code is scanned.


Author(s):  
Prof. Shilpa Shitole ◽  
Rohit Maurya ◽  
Tanaya Pawar ◽  
Siya Randhe

Industries evolve. Our thinking changes as well. Programming languages need evolvement too. “The thing is that ideas for new features with its ways of thinking will be flourished, and so perfectly designed those languages won’t be perfect anymore.” Where did logical programming go? “Notice that you can use this paradigm and just provide a set of constraints for a website and expect the website to develop automatically based on them.” It is possible to implement that. Likewise, new paradigms will sooner or later be born. It can’t be that we’ve explored everything. “Technologies are born likewise the old way of thinking, which represents by the previous programming languages might not be adequate. This project is an open-source modern object-oriented programming language that aims to bridge the gap between modern expressive programming paradigms like python and strictly typed rigid languages like Java and C#. Our goal is to provide the usefulness of an object-oriented programming language while holding the simplicity of an expressive programming language without having to sacrifice performance.


2018 ◽  
Vol 8 (3) ◽  
pp. 132-135
Author(s):  
Egemen Tekkanat ◽  
Murat Topaloglu

Planning is a very important stage for developing software. A number of systems have been developed for the planning stage, which is a must for software development. Object-oriented programming plays the most important part technically in those systems. Using object-based programming effectively minimises the time and money spent in terms of software development processes. One of the best ways for this is to use design patterns that are also known as modules or program segments consisting of more than one classes and supporting code reuse in order to solve the problems recurring during the development of the software. The aim of this study is to develop a design patterns modeller to be used in Java programming language to make the software development a planned, secure and upgradable process while shortening the time spent and reducing the costs via good planning. Keywords: Java, object-oriented, design patterns, modelling.


Sign in / Sign up

Export Citation Format

Share Document