Epistemic Game Theory: Incomplete Information

Author(s):  
Aviad Heifetz
Game Theory ◽  
2010 ◽  
pp. 114-118
Author(s):  
Steven N. Durlauf ◽  
Lawrence E. Blume

2010 ◽  
Vol 26 (3) ◽  
pp. 345-367 ◽  
Author(s):  
Olivier Roy

In this paper I study intentions of the form ‘I intend that we . . .’, that is, intentions with a we-content, and their role in interpersonal coordination. I focus on the notion of epistemic support for such intentions. Using tools from epistemic game theory and epistemic logic, I cast doubt on whether such support guarantees the other agents' conditional mediation in the achievement of such intentions, something that appears important if intentions with a we-content are to count as genuine intentions. I then formulate a stronger version of epistemic support, one that does indeed ensure the required mediation, but I then argue that it rests on excessively strong informational conditions. In view of this I provide an alternative set of conditions that are jointly sufficient for coordination in games, and I argue that these conditions constitute a plausible alternative to the proposed notion of epistemic support.


Author(s):  
Herbert Gintis

This chapter uses epistemic game theory to expand on the notion of social norms as choreographer of a correlated equilibrium, and to elucidate the socio-psychological prerequisites for the notion that social norms implement correlated equilibria. The correlated equilibrium is a much more natural equilibrium criterion than the Nash equilibrium, because of a famous theorem of Aumann (1987), who showed that Bayesian rational agents in an epistemic game G with a common subjective prior play a correlated equilibrium of G. Thus, while rationality and common priors do not imply Nash equilibrium, these assumptions do imply correlated equilibrium and social norms act not only as choreographer, but also supply the epistemic conditions for common priors.


Author(s):  
Frank C. Zagare ◽  
Branislav L. Slantchev

Game theory is the science of interactive decision making. It has been used in the field of international relations (IR) for over 50 years. Almost all of the early applications of game theory in international relations drew upon the theory of zero-sum games, but the first generation of applications was also developed during the most intense period of the Cold War. The theoretical foundations for the second wave of the game theory literature in international relations were laid by a mathematician, John Nash, a co-recipient of the 1994 Nobel Prize in economics. His major achievement was to generalize the minimax solution which emerged from the first wave. The result is the now famous Nash equilibrium—the accepted measure of rational behavior in strategic form games. During the third wave, from roughly the early to mid-1980s to the mid-1990s, there was a distinct move away from static strategic form games toward dynamic games depicted in extensive form. The assumption of complete information also fell by the wayside; games of incomplete information became the norm. Technical refinements of Nash’s equilibrium concept both encouraged and facilitated these important developments. In the fourth and final wave, which can be dated, roughly, from around the middle of the 1990s, extensive form games of incomplete information appeared regularly in the strategic literature. The fourth wave is a period in which game theory was no longer considered a niche methodology, having finally emerged as a mainstream theoretical tool.


Games ◽  
2017 ◽  
Vol 8 (2) ◽  
pp. 19
Author(s):  
Paul Weirich

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