Development of usable applications featuring QR codes for enhancing interaction and acceptance: a case study

Author(s):  
Rubén Hernando ◽  
José A. Macías
Keyword(s):  
2020 ◽  
Vol 54 (1) ◽  
pp. 97-109
Author(s):  
Ki-Yin Chang ◽  
Chung-Ping Liu ◽  
Mei-Lian Huang ◽  
Jian-Hung Shen ◽  
Ji-Feng Ding

AbstractThis article proposes a novel implementation of a cloud cargo image system via Quick Response (QR) codes to reduce the amount and cost of manual unpacking examinations for export containers. First, individual cargo pictures for different owners are taken before loading. After loading, cargo scenario photos are also taken right before sealing the doors. According to the customs inspection procedure, all containers selected for checks were X-rayed. If cargo X-ray images cannot be identified by customs, the container must be unpacked for examination. In this study, customs officers can access the cargo interior photos with a voucher via its QR code. By comparing X-ray images and cargo scenario photos, the officers verify whether the inspection cargo and declared goods are consistent. Thus, the amount and cost of manual unpacking examination can be substantially reduced. Simulation results showed that, for the inspectors using the X-ray scanner with this cargo image system, overall examination performance for export containers increased by about 32%. This study further expects to provide results and findings to relevant stakeholders for reference.


2021 ◽  
Vol 16 (3) ◽  
pp. 297-306
Author(s):  
A. Vukicevic ◽  
M. Mladineo ◽  
N. Banduka ◽  
I. Macuzic

Printing companies are commonly SMEs with high flow of materials, which management could be significantly improved through the digitalization. In this study we propose a smart Warehouse 4.0 solution by using QR code, open-source software tools for machine vision and conventional surveillance equipment. Although there have been concerns regarding the usage of QR in logistics, it has shown to be suitable for the particular use-case as pallets are static in the interwarehouse. The reliability of reading of QR codes was achieved by using multiple IP cameras, so that sub-optimal view angle or light reflection is compensated with alternative views. Since surveillance technology and machine vision are constantly evolving and becoming more affordable, we report that more attention needs to be invested into their adaptation to fit the needs and budgets of SMEs, which are the industrial cornerstone in the most developed countries. The demo of proposed solution is available on the public repository https://github.com/ArsoVukicevic/PalletManagement/.


Author(s):  
Daniel Watanabe

This chapter explains the design and execution of a pre-service teacher training case study using Augmented Reality (AR), Quick Response (QR) codes, and social media mobile applications installed on iPads. The ScavengAR Hunt activity centered on a story narrative inspired by works of fine art using trigger images from the AR mobile application ARART® and incorporated elements of the board game Clue®. Pre-service teachers in the study were divided into groups of 4-6 and assigned specific, individual roles related to a mobile application used in the ScavengAR Hunt, and completed specific tasks while exploring the campus of a midwestern university. The research monitored the groups in real-time through reports submitted on Twitter and responses from QR code scans. The ScavengAR Hunt served as a model for designing a mobile learning activity incorporating multiple mobile applications.


2020 ◽  
pp. 999-1021
Author(s):  
Daniel Watanabe

This chapter explains the design and execution of a pre-service teacher training case study using Augmented Reality (AR), Quick Response (QR) codes, and social media mobile applications installed on iPads. The ScavengAR Hunt activity centered on a story narrative inspired by works of fine art using trigger images from the AR mobile application ARART® and incorporated elements of the board game Clue®. Pre-service teachers in the study were divided into groups of 4-6 and assigned specific, individual roles related to a mobile application used in the ScavengAR Hunt, and completed specific tasks while exploring the campus of a midwestern university. The research monitored the groups in real-time through reports submitted on Twitter and responses from QR code scans. The ScavengAR Hunt served as a model for designing a mobile learning activity incorporating multiple mobile applications.


2020 ◽  
Vol 4 (1) ◽  
Author(s):  
João F. C. B. Ramalho ◽  
Sandra F. H. Correia ◽  
Lianshe Fu ◽  
Lília M. S. Dias ◽  
Pedro Adão ◽  
...  
Keyword(s):  

2017 ◽  
Vol 2017 ◽  
pp. 1-15 ◽  
Author(s):  
Javier Gomez ◽  
Juan Carlos Torrado ◽  
Germán Montoro

This article describes a proposal and case study based on mobile phones and QR Codes to assist individuals with cognitive disabilities in their labour training and integration. This proposal, named AssisT-Task, is a full functional mobile application for Android smartphones and offers step-by-step guidance, establishing a learning method through task sequencing. It has been tested with a group of 10 users and 2 types of labour tasks. Through 7 recorded sessions, we compared the performance and the learning progress with the tool against the traditional assisting method, based on paper instructions. The results show that people with cognitive disabilities learnt and performed better and faster when using AssisT-Task than the traditional method, particularly on tasks that require cognitive effort rather than manual skills. This learning has proved to be essential to obtain an adequate degree of personal autonomy for people with cognitive impairment.


Antiquity ◽  
2016 ◽  
Vol 90 (353) ◽  
pp. 1363-1372 ◽  
Author(s):  
Tim Forssman ◽  
Jacqueline Jordaan ◽  
Katherine Forssman ◽  
Gerhard Jordaan ◽  
Christian Louw

Abstract


Sign in / Sign up

Export Citation Format

Share Document