COMPARISON BETWEEN CORRECTIVE FEEDBACK AND SINGLE‐ATTEMPT METHODS OF TESTING IN A COMMUNITY COLLEGE COURSE

1979 ◽  
Vol 3 (4) ◽  
pp. 363-371
Author(s):  
James Yowell Yelvington ◽  
Raymond G. Brady
Author(s):  
Yvonne Pigatt ◽  
James Braman

Virtual world technology allows for an immersive 3D experience with rich content and interactive potential for students. Through this richness and interactivity, educators have abundant creative power to design and facilitate meaningful learning experiences and collaboration opportunities. In this chapter, the authors discuss one such initiative using Second Life as an educational space for a community college course activity to enhance student engagement. A brief literature review of the educational use of virtual worlds will be presented, which underpin our pedagogical methodology for the project framework. Focusing on a specific community college course titled “Diversity in a Technological Society,” the course goals and project requirements will be discussed. The chapter concludes with a detailed description of the proposed methodology for the next phase, recommendations, and future work.


Author(s):  
Yvonne Pigatt ◽  
James Braman

Virtual worlds allow for an immersive 3D experience with rich content and interactive potential for students. Through this richness and interactivity, educators have abundant creative power to design and facilitate meaningful learning experiences and collaboration opportunities. In this chapter, we discuss one such initiative using Second Life as an educational space for a community college course activity as a means to enhance student engagement. A brief literature review on education using virtual worlds will be presented, which underpin our pedagogical methodology for the project framework. Focusing on a community college course titled “Diversity in a Technological Society”, the course goals and project requirements will be discussed. The chapter concludes with a detailed description of the proposed methodology for the next phase, recommendations and future work.


2021 ◽  
pp. 0013189X2110459
Author(s):  
Frank Fernandez

One of the traditional aims of higher education is to prepare informed citizens who are civically engaged. Although many voters are underinformed, there are multiple social benefits to having an informed electorate. Therefore, colleges should aspire to not only increase student voter turnout but to prepare informed voters. In this article, I use matching procedures to account for precollege civic engagement and estimate treatment effects of taking at least one community college course. I find that taking political science influences college student voter registration, voter turnout, and ability to correctly answer questions about the roles of U.S. political institutions.


Author(s):  
Yvonne Pigatt ◽  
James Braman

Virtual worlds allow for an immersive 3D experience with rich content and interactive potential for students. Through this richness and interactivity, educators have abundant creative power to design and facilitate meaningful learning experiences and collaboration opportunities. In this chapter, we discuss one such initiative using Second Life as an educational space for a community college course activity as a means to enhance student engagement. A brief literature review on education using virtual worlds will be presented, which underpin our pedagogical methodology for the project framework. Focusing on a community college course titled “Diversity in a Technological Society”, the course goals and project requirements will be discussed. The chapter concludes with a detailed description of the proposed methodology for the next phase, recommendations and future work.


1996 ◽  
Vol 95 (1) ◽  
pp. 27-31
Author(s):  
John J. Hickey
Keyword(s):  

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