Short-term effects of spinal thrust joint manipulation on postural sway in patients with chronic mechanical neck pain: a randomized controlled trial

Author(s):  
Raúl Romero del Rey ◽  
Manuel Saavedra Hernández ◽  
Cleofás Rodríguez Blanco ◽  
Luis Palomeque del Cerro ◽  
Raquel Alarcón Rodríguez
2014 ◽  
Vol 19 (4) ◽  
pp. 331-337 ◽  
Author(s):  
Amaloha Casanova-Méndez ◽  
Ángel Oliva-Pascual-Vaca ◽  
Cleofás Rodriguez-Blanco ◽  
Alberto Marcos Heredia-Rizo ◽  
Kristobal Gogorza-Arroitaonandia ◽  
...  

Author(s):  
Sandro Franceschini ◽  
Sara Bertoni ◽  
Matteo Lulli ◽  
Telmo Pievani ◽  
Andrea Facoetti

AbstractAccording to established background knowledge, playing is essential in human development and a power remediation tool in clinical populations. In clinical interventions, the beneficial roles of playing have often been sought and investigated in the specific features of the game, rather than in the positive emotions generated by playing. However, regardless of game specifications, cognitive enhancement could be driven by the emotions linked to play. Establishing the causal connections between play and cognitive enhancement should allow us to determine how to involve play in therapy, prevention and educational programmes. Today, video-gaming is one of the most diffused forms of play. In the first crossover randomized controlled trial, we compared the short-term effects induced by shooting and puzzle video-games in visual perception, sensorimotor and reading skills in children with developmental coordination disorder and dyslexia. The funnier and more activating game enhanced breadth of visual perception and reduced sensorimotor and reading disorders. Visual perception, sensorimotor and reading improvements correlated with fun. In the second crossover randomized controlled trial, comparing the effects of the same shooting with a fighting video-game in healthy young adults, we show that regardless of game characteristics, changes in positive emotions correlated with contextual reading enhancement, while play-driven biochemical activation boosted single word and pseudoword reading. The short-term effects induced by play could be a useful clinical tool for the prevention and treatment of multiple cognitive disorders.


2020 ◽  
Vol 9 (6) ◽  
pp. 1665 ◽  
Author(s):  
Santiago Garcia-de-Miguel ◽  
Daniel Pecos-Martin ◽  
Tamara Larroca-Sanz ◽  
Beatriz Sanz-de-Vicente ◽  
Laura Garcia-Montes ◽  
...  

Procedures such as dry needling (DN) or percutaneous electrical nerve stimulation (PENS) are commonly proposed for the treatment of myofascial trigger points (MTrP). The aim of the present study is to investigate if PENS is more effective than DN in the short term in subjects with mechanical neck pain. This was an evaluator-blinded randomized controlled trial. Subjects were recruited through announcements and randomly allocated into DN or PENS groups. Pain intensity, disability, pressure pain threshold (PPT), range of motion (ROM), and side-bending strength were measured. The analyses included mixed-model analyses of variance and pairwise comparisons with Bonferroni correction. The final sample was composed of 44 subjects (22 per group). Both groups showed improvements in pain intensity (ηp2 = 0.62; p < 0.01), disability (ηp2 = 0.74; p < 0.01), PPT (ηp2 = 0.79; p < 0.01), and strength (ηp2 = 0.37; p < 0.01). The PENS group showed greater improvements in disability (mean difference, 3.27; 95% CI, 0.27–6.27) and PPT (mean difference, 0.88–1.35; p < 0.01). Mixed results were obtained for ROM. PENS seems to produce greater improvements in PPT and disability in the short term.


PM&R ◽  
2017 ◽  
Vol 10 (1) ◽  
pp. 28-35 ◽  
Author(s):  
Olga Velasco-Roldán ◽  
Inmaculada Riquelme ◽  
Alejandro Ferragut-Garcías ◽  
Alberto Marcos Heredia-Rizo ◽  
Cleofás Rodríguez-Blanco ◽  
...  

2017 ◽  
Vol 26 (10) ◽  
pp. 1541-1547 ◽  
Author(s):  
Mette Senneseth ◽  
Atle Dyregrov ◽  
Jon Laberg ◽  
Stig B. Matthiesen ◽  
Mariana Pereira ◽  
...  

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