Play signals, play moves: a gorilla critique of play theory

2018 ◽  
Vol 7 (3) ◽  
pp. 322-337 ◽  
Author(s):  
Anna R. Beresin ◽  
Kristen Farley-Rambo
Keyword(s):  
Author(s):  
Richard Dagger

This book aims to develop a unified theory of political obligation and the justification of punishment that takes its bearings from the principle of fair play. Much has been written on each of these subjects, of course, including numerous essays in recent years that approach one or the other topic in fair-play terms. However, there has been no sustained effort to link the two in a fair-play theory of political obligation and punishment. This book undertakes such an effort. This introduction explains why such a theory is an attractive possibility and how the argument for it unfolds in the succeeding chapters.


Author(s):  
Ondřej Hrabec

This article addresses the concept of play style, which has been insufficiently explored in research on video game players despite the diversity of empirically observable play styles in competitive gaming. The main proposition of this article is that play style is a pattern that predicts players' behavior, their perceptions and their interactions. A qualitative analysis was conducted to better understand the term “style” in gamer culture based on an extensive examination of players' texts and interviews with professional gamers and commentators. The results identify categories corresponding to seven general styles that relate to gamer terminology and play theory. The results also suggest a richness, dynamic interrelatedness and changeability of styles. Furthermore, there may be similarities among different play styles with regard to their activity components despite the different intentional patterns that direct players' behaviors.


2019 ◽  
Vol 19 (4) ◽  
pp. 509-531 ◽  
Author(s):  
Stephen R. O’Sullivan ◽  
Avi Shankar

Play theory has been underutilized to understand consumer behaviour. In this article, we adopt a play theory perspective to understand how consumers respond to and navigate macrostructural influences. The marketplace culture stream of consumer culture theory (CCT) research is particularly well suited to macrostructural analysis from a play theory perspective. We develop an analytical framework derived from play theory to interpret the context of marketplace culture. We show how the types of play foundational to marketplace culture experiences act as expressions of order or disorder to wider macrostructural influences. In contrast to agentic perspectives, we show how marketplace culture experiences, despite their fun appearance, embody the underlying tensions of the intensifying rationality, regulation and competition structuring neoliberal society. Finally, we express concern over the marketer’s control of playground expression and suggest CCT adopt a more critical stance to the commercialization of play.


2014 ◽  
Vol 4 (3) ◽  
pp. 47-60
Author(s):  
Svetlana Gerkushenko ◽  
Georgy Gerkushenko

The article describes the role of play in child's development and identifies the characteristics of mature play in preschool age. The paper gives an overview of the computer games for preschool children used in Russian kindergartens. The research conducted with 50 Russian kindergarten teachers provides the analysis of the most important factors of computer programs selection made by teachers for their classroom activities. It is analyzed whether the factors concern the theory of children's play and whether the kindergarten teachers need the scaffolding program for choosing computer games appropriate for children's development. It is described the essence of the scaffolding program. They are formulated the criteria for evaluating computer games to make classroom activities developmentally appropriate.


2004 ◽  
Vol 28 (1) ◽  
pp. 1-22 ◽  
Author(s):  
Brian Boyd
Keyword(s):  

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