scholarly journals Continuous Program Evaluation to Foster an Environment that Leads to Student Engagement

2020 ◽  
Vol 4 (Supplement_1) ◽  
pp. 541-541
Author(s):  
Janice Velazquez

Abstract This presentation explores aspects related to the Gerontology Health Certificate of Achievement program and the progression of their Enrollment Management Plan. It discusses how external forces have influenced changes to the plan during the last five years. Some of the strategies to be addressed are the incorporation of adult education courses to the career path; interdisciplinary collaborations with Health, Theater and Psychology Departments; partnerships with organizations such as American Association Family and Consumer Sciences; Association Gerontology in Higher Education, and private donors. The presenter also covers innovative teaching modalities such as laboratories, research, student club, and online teaching as an attempt to accommodate students’ needs. Lastly, it discusses the incorporation of workforce development data and how it is influenced by national and institutional policies and practices—ultimately creating a healthy environment to promote enrollment growth by strengthening student’s retention and completion. Part of a symposium sponsored by the Community College Interest Group.

2021 ◽  
Vol 113 (2) ◽  
pp. 46-49
Author(s):  
Ezequiel Aleman ◽  
Larysa Nadolny

Digital games can provide fun, motivating, and challenging experiences for students in the classroom. Recent research on educational games has shown that game play can positively influence academic achievement, engagement, and 21st century skills (Abdul Jabbar & Felicia, 2015; Qian & Clark, 2016). When playing games, students solve problems, collaborate with peers, and practice new skills—all within a digital environment. There are multiple games that simulate preparing and serving food. Generally, players are tasked to prepare food based on the requests of customers. Ingredients are processed on different tables or appliances, and final dishes are delivered to customers. Players who fail to complete recipes correctly or take too long during preparation may negatively influence customers' expectations. Although games vary in quality and applicability to the classroom, many address components of the Food Service and Production standard to "integrate knowledge, skills, and practices required for careers in food production and services" (National Association of State Administrators of Family and Consumer Sciences [NASAFACS], 2018, p.1).


2021 ◽  
Author(s):  
Crystal Tyler-Mackey ◽  
Karen DeBord

2011 ◽  
Vol 26 (2) ◽  
Author(s):  
Julie D. Dainty ◽  
Brian A. Sandford ◽  
Sho-Hsien Su ◽  
Gregory G. Belcher

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