Learning and Performing with Drum Kit Technologies (Advanced)

Author(s):  
Bryden Stillie

The activities in this chapter are designed for undergraduates in their third year of drum kit studies who have developed advanced skills on the acoustic drum kit. This activity introduces students to the features and musical affordances of drum kit technologies. Students learn how to use percussion controllers and electronic drum triggers, in conjunction with music software they have experience of, to perform pieces of music in solo performance settings on hybrid, and fully electronic, drum kits. The three-stage approach includes: 1) exploring the built-in features of the percussion controller and associated music software, 2) using the controller in a familiar context, for example, to extend the possibilities of an acoustic drum kit in a hybrid setup, and, 3) creating a performance using only the technology (i.e., removing the familiar acoustic drum kit).

2021 ◽  
Author(s):  
◽  
Byron Mallett

<p>This thesis presents the design for a method of controlling music software for live performance by utilising virtual reality (VR) technologies. By analysing the performance methods of artists that use either physical or gestural methods for controlling music, it is apparent that physical limitations of musical input devices can hamper the creative process involved in authoring an interface for a performance. This thesis proposes the use of VR technologies as a central foundation for authoring a unique workspace where a performance interface can be both constructed and performed with. Through a number of design experiments using a variety of gestural input technologies, the relationship between a musical performer, interface, and audience was analysed. The final proposed design of a VR interface for musical performance focuses on providing the performer with objects that can be directly manipulated with physical gestures performed by touching virtual controls. By utilising the strengths provided by VR, a performer can learn how to effectively operate their performance environment through the use of spatial awareness provided by VR stereoscopic rendering and hand tracking, as well as allowing for the construction of unique interfaces that are not limited by physical hardware constraints. This thesis also presents a software framework for connecting together multiple musical devices within a single performance ecosystem that can all be directly controlled from a single VR space. The final outcome of this research is a shared musical environment that is designed to foster closer connections between an audience, a performer and a performance interface into a coherent and appealing experience for all.</p>


2021 ◽  
Author(s):  
◽  
Byron Mallett

<p>This thesis presents the design for a method of controlling music software for live performance by utilising virtual reality (VR) technologies. By analysing the performance methods of artists that use either physical or gestural methods for controlling music, it is apparent that physical limitations of musical input devices can hamper the creative process involved in authoring an interface for a performance. This thesis proposes the use of VR technologies as a central foundation for authoring a unique workspace where a performance interface can be both constructed and performed with. Through a number of design experiments using a variety of gestural input technologies, the relationship between a musical performer, interface, and audience was analysed. The final proposed design of a VR interface for musical performance focuses on providing the performer with objects that can be directly manipulated with physical gestures performed by touching virtual controls. By utilising the strengths provided by VR, a performer can learn how to effectively operate their performance environment through the use of spatial awareness provided by VR stereoscopic rendering and hand tracking, as well as allowing for the construction of unique interfaces that are not limited by physical hardware constraints. This thesis also presents a software framework for connecting together multiple musical devices within a single performance ecosystem that can all be directly controlled from a single VR space. The final outcome of this research is a shared musical environment that is designed to foster closer connections between an audience, a performer and a performance interface into a coherent and appealing experience for all.</p>


1962 ◽  
Author(s):  
F. H. Rholes ◽  
H. H. Reynolds ◽  
M. E. Grunzke ◽  
D. N. Farrer

2014 ◽  
Author(s):  
Justina F. Avila ◽  
Amina Flowers ◽  
Jill Razani ◽  
Ellen Woo ◽  
John Ringman ◽  
...  
Keyword(s):  

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