scholarly journals Learning accurate path integration in a ring attractor model of the head direction system

2021 ◽  
Author(s):  
Pantelis Vafidis ◽  
David Owald ◽  
Tiziano D’Albis ◽  
Richard Kempter

SummaryRing attractor models for angular path integration have recently received strong experimental support. To function as integrators, head-direction (HD) circuits require precisely tuned connectivity, but it is currently unknown how such tuning could be achieved. Here, we propose a network model in which a local, biologically plausible learning rule adjusts synaptic efficacies during development, guided by supervisory allothetic cues. Applied to the Drosophila HD system, the model learns to path-integrate accurately and develops a connectivity strikingly similar to the one reported in experiments. The mature network is a quasi-continuous attractor and reproduces key experiments in which optogenetic stimulation controls the internal representation of heading, and where the network remaps to integrate with different gains. Our model predicts that path integration requires supervised learning during a developmental phase. The model setting is general and also applies to architectures that lack the physical topography of a ring, like the mammalian HD system.


1996 ◽  
Vol 199 (1) ◽  
pp. 173-185 ◽  
Author(s):  
B L McNaughton ◽  
C A Barnes ◽  
J L Gerrard ◽  
K Gothard ◽  
M W Jung ◽  
...  

Hippocampal 'place' cells and the head-direction cells of the dorsal presubiculum and related neocortical and thalamic areas appear to be part of a preconfigured network that generates an abstract internal representation of two-dimensional space whose metric is self-motion. It appears that viewpoint-specific visual information (e.g. landmarks) becomes secondarily bound to this structure by associative learning. These associations between landmarks and the preconfigured path integrator serve to set the origin for path integration and to correct for cumulative error. In the absence of familiar landmarks, or in darkness without a prior spatial reference, the system appears to adopt an initial reference for path integration independently of external cues. A hypothesis of how the path integration system may operate at the neuronal level is proposed.





1998 ◽  
pp. 579-584
Author(s):  
Hugh T. Blair ◽  
Patricia E. Sharp ◽  
Jeiwon Cho ◽  
Jeremy P. Goodridge ◽  
Robert W. Stackman ◽  
...  


2018 ◽  
Vol 10 (3) ◽  
pp. 34-85 ◽  
Author(s):  
Ying-Ju Chen ◽  
Yves Zenou, ◽  
Junjie Zhou

We consider a network model where individuals exert efforts in two types of activities that are interdependent. These activities can be either substitutes or complements. We provide a full characterization of the Nash equilibrium of this game for any network structure. We show, in particular, that quadratic games with linear best-reply functions aggregate nicely to multiple activities because equilibrium efforts obey similar formulas to that of the one-activity case. We then derive some comparative-statics results showing how own productivity affects equilibrium efforts and how network density impacts equilibrium outcomes. (JEL C72, D11, D85, Z13)



Author(s):  
Gustavo Torres ◽  
Karina Jaime ◽  
Félix Ramos

Visual memory identification is a key cognitive process for intelligent virtual agents living on virtual environments. This process allows the virtual agents to develop an internal representation of the environment for the posterior production of intelligent responses. There are many architectures based on memory modules for environment visual elements identification, as if they were invariant, this way of processing a visual scene is different from the one that real humans use. This document presents the description of a visual memory identification model based on current neuroscience state of art. Furthermore; the proposed model considers memory as a system that treats information in three stages: to encode, store and retrieve acquired knowledge about the environment. On the other hand, the authors validate the implementation of their approach with two identification tasks: when the stimulus is known and when it is unknown. Actually, this work is part of a proposal for a cognitive architecture that will let the authors create virtual agents with more credible human behaviors.



2019 ◽  
Vol 597 (16) ◽  
pp. 4387-4406 ◽  
Author(s):  
Heather K. Titley ◽  
Mikhail Kislin ◽  
Dana H. Simmons ◽  
Samuel S.‐H. Wang ◽  
Christian Hansel






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