Recognition and pose estimation of unoccluded three-dimensional objects from a two-dimensional perspective view by banks of neural networks

1996 ◽  
Vol 7 (4) ◽  
pp. 897-906 ◽  
Author(s):  
A. Khotanzad ◽  
J.J.-H. Liou
2017 ◽  
Vol 5 (1) ◽  
pp. 1-14 ◽  
Author(s):  
Denise Wilding ◽  
Clare Rowan ◽  
Bill Maurer ◽  
Denise Schmandt-Besserat ◽  
Denise Wilding ◽  
...  

In her foundational study of Neolithic clay tokens, the renowned archaeologist Denise Schmandt-Besserat identified that different token shapes represented different goods and were used in accounting and distribution. When these tokens came to be stored in sealed clay envelopes (likely representing a debt), each token was impressed on the outside of the envelope before being placed inside (thus allowing people to see quickly what was within). Three-dimensional objects were thus reduced to two-dimensional representations, the first form of writing (and contributing to cuneiform script). These clay envelopes in turn developed into pictographic tablets; here each token did not have to be impressed into the clay in a 'one, one, one' system, but instead quantity was indicated by a numerical symbol - abstract number was born. Much of Schmandt-Besserat’s work can be found online at https://sites.utexas.edu/dsb/. Her book ‘How Writing Came About’ was listed by American Scientist magazine as one of the 100 books that shaped science in the 20th century, and she remains an active expert on all things ‘token’.


1998 ◽  
Vol 55 (spe) ◽  
pp. 39-45 ◽  
Author(s):  
Y. Sako ◽  
K. Fujimura ◽  
M.B. McDonald ◽  
D. James

Seed analysts need to identify seeds, and seed catalogs are used as a reference to accomplish this task. Conventional seed catalogs supply two-dimensional photographs and hand-drawn diagrams. In this study, a new, three-dimensional representation of seeds is developed to supplement these traditional photographs and drawings. QuickTime VR is a promising method for viewing three-dimensional objects on a computer screen. It permits manipulation of an object by rotating and viewing it from any pre-specified angle at an interactive speed, allowing the viewer the sense of examining a hand-held object. In this study, QuickTime VR object movies of seeds were created as interactive "movies" of seeds that can be rotated and scaled to give the viewer the sensation of examining actual seeds. This approach allows the examination of virtual seeds from any angle, permitting more accurate identification of seeds by seed analysts.


Author(s):  
Sutriyono ◽  
Widodo ◽  
Retno Suryandari

Microscope is one of the tools used in practicums with high intensity. The use of a microscope adjusts to the object to be observed in order to obtain optimal micrographic results. Stereo microscopes are used to observe three-dimensional objects. Upright microscopes are used to observe two-dimensional objects. This study aims to combine the two advantages of stereo microscopy that can produce three-dimensional micrography with the advantages of an upright microscope that has a high total magnification. The method used in this study is an experimental method by adding an optical fiber illuminator in the use of an upright microscope and then applying it in various observations. The conclusion of this research is the addition of an optical fiber illuminator in observations using an upright microscope can replace the function of a stereo microscope; can produce three-dimensional effects and increase magnification in Daphnia magna micrographic observations.


2015 ◽  
Vol 6 (1) ◽  
Author(s):  
Kimitoshi Yamazaki ◽  
Kiyohiro Sogen ◽  
Takashi Yamamoto ◽  
Masayuki Inaba

Abstract This paper describes a method for the detection of textureless objects. Our target objects include furniture and home appliances, which have no rich textural features or characteristic shapes. Focusing on the ease of application, we define a model that represents objects in terms of three-dimensional edgels and surfaces. Object detection is performed by superimposing input data on the model. A two-stage algorithm is applied to bring out object poses. Surfaces are used to extract candidates fromthe input data, and edgels are then used to identify the pose of a target object using two-dimensional template matching. Experiments using four real furniture and home appliances were performed to show the feasibility of the proposed method.We suggest the possible applicability in occlusion and clutter conditions.


2016 ◽  
Vol 10 (4) ◽  
pp. 299-307
Author(s):  
Luis Unzueta ◽  
Nerea Aranjuelo ◽  
Jon Goenetxea ◽  
Mikel Rodriguez ◽  
Maria Teresa Linaza

1985 ◽  
Vol 39 (1) ◽  
pp. 100-129 ◽  
Author(s):  
Pierre Jolicœur ◽  
Sonya Regehr ◽  
Lyndon B. J. P. Smith ◽  
Garth N. Smith

2003 ◽  
Vol 42 (29) ◽  
pp. 5882 ◽  
Author(s):  
Albertina Castro ◽  
Yann Frauel ◽  
Eduardo Tepichín ◽  
Bahram Javidi

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