Ecoepidemiological Simulation as a Serious Game Engine Module

Author(s):  
Masood Masoodian ◽  
Saturnino Luz
Keyword(s):  
2022 ◽  
Vol 2 (1) ◽  
pp. 201-215
Author(s):  
Fotis Lazarinis ◽  
◽  
Ioannis Boididis ◽  
Lefteris Kozanidis ◽  
Dimitris Kanellopoulos ◽  
...  

The current study presents an adaptable light game engine, which is used to produce interactive educational settings focused on cultural heritage. The tool is implemented using inexpensive and open source technologies. In this paper we first discuss the architecture of the application and we then present two games developed by using the proposed engine. The produced games are multi-user and support the collaboration and communication among learners and among learners and instructors. Learners earn marks, badges and certificates as they study the material and complete the quizzes. Various evaluation experiments have been realized to understand the suitability of the produced content in educational activities. The evaluation results of the authentic educational actions were quite positive and supportive by both students and teachers.


Author(s):  
Tanguy Coenen ◽  
Evelyn Cloosen ◽  
Veerle Van der Sluys ◽  
Frederik Smolders
Keyword(s):  

Author(s):  
Isabela Bianchi ◽  
Alexandre Lazaretti Zanatta ◽  
Rafael Rieder

Este trabalho tem como objetivo apresentar o desenvolvimento de um serious game de Realidade Aumentada para o ensino de hematologia, capaz de auxiliar alunos e professores na visualização e apresentação de conceitos de anemia. O processo de criação conta com apoio de equipe multidisciplinar, e aplica recursos da game engine Unity e do óculos Microsoft HoloLens. O artigo destaca também a motivação, os trabalhos relacionados e os resultados preliminares do uso da aplicação por acadêmicos de um curso de Medicina.


2016 ◽  
Vol 2 (4) ◽  
pp. 443
Author(s):  
Mazen Ismaeel Ghareb

serious games as a learning medium have progressed in the previous couple of years. They have been connected to support learning in different fields, for example, security, medical services, and instruction. Serious games can scale from low spending recreations up to high spending diversions relying upon the recreations' destinations and elements. For example, military may use recreational software with 3D reenactment. This is the majority of scenarios in learning environments focusing  on motivation to learn. Nevertheless,  game development stays as a tedious, complex, and difficult process. With the use of HTML5, however, there is a growing shift towards web apps as opposed to native code.  HTML5 technologies are enabling game applications to run in the browser with some native app functionality. HTML5 has received a great deal of attention since its release in 2009, there are numerous articles and discussions on the Internet. In this work, we present how we can use HTML5 canvas as game engine and use it as a cross platform engine for developing a serious game with implementation of some simple games.  We mention the advantage and simplicity of canvas HTML5 for web game development. In addition,  we review further cross-platform compilers that support HTML5. Finally, we make a comparison of 10 of cross platform apps that support HTML5  in game development in order to help specify which cross platform can be used in game development generally and serious game specifically.


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