scholarly journals Distributed Social Multi-Agent Negotiation Framework For Incomplete Information Games

Author(s):  
Joseph Walton-Rivers ◽  
Edward Longford ◽  
Daniel Gomme ◽  
Richard Bartle ◽  
Michael Gardner
2008 ◽  
Vol 16 (3) ◽  
pp. 250-273 ◽  
Author(s):  
Justin Esarey ◽  
Bumba Mukherjee ◽  
Will H. Moore

Private information characteristics like resolve and audience costs are powerful influences over strategic international behavior, especially crisis bargaining. As a consequence, states face asymmetric information when interacting with one another and will presumably try to learn about each others' private characteristics by observing each others' behavior. A satisfying statistical treatment would account for the existence of asymmetric information and model the learning process. This study develops a formal and statistical framework for incomplete information games that we term the Bayesian Quantal Response Equilibrium Model (BQRE model). Our BQRE model offers three advantages over existing work: it directly incorporates asymmetric information into the statistical model's structure, estimates the influence of private information characteristics on behavior, and mimics the temporal learning process that we believe takes place in international politics.


2000 ◽  
Vol 94 (2) ◽  
pp. 425-427 ◽  
Author(s):  
M. Cristina Molinari

Bueno de Mesquita, Morrow, and Zorick analyze the evolution of crises as a two-sided incomplete information game in order to illuminate the relationship between observable military capabilities and the escalation of a dispute to armed conflict. I show that an error in the derivation of the equilibria invalidates their conclusions, and I offer a few suggestions on how to model the evolution of crises as incomplete information games.


Author(s):  
Felix Munoz-Garcia

Abstract This paper provides a non-technical introduction to a procedure to find Perfect Bayesian equilibria (PBEs) in incomplete information games. Despite the rapidly expanding literature on industrial organization that uses PBE as its main solution concept, most undergraduate and graduate textbooks still present a relatively theoretical introduction to PBEs. This paper offers a systematic five-step procedure that helps students find all pure-strategy PBEs in incomplete information games. Furthermore, it illustrates a step-by-step application of this procedure to a signaling game, using a worked-out example.


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