Fast and Dynamic Generation of Linear Octree Based on Depth Buffer

Author(s):  
Xian-cheng Mao ◽  
Hao Deng ◽  
Xiao-qin Lu
2014 ◽  
Vol 39 (9) ◽  
pp. 1431-1438 ◽  
Author(s):  
Xiao-Yuan LUO ◽  
Shi-Kai SHAO ◽  
Xin-Ping GUAN ◽  
Yuan-Jie ZHAO

Author(s):  
Jop Vermeer ◽  
Leonardo Scandolo ◽  
Elmar Eisemann

Ambient occlusion (AO) is a popular rendering technique that enhances depth perception and realism by darkening locations that are less exposed to ambient light (e.g., corners and creases). In real-time applications, screen-space variants, relying on the depth buffer, are used due to their high performance and good visual quality. However, these only take visible surfaces into account, resulting in inconsistencies, especially during motion. Stochastic-Depth Ambient Occlusion is a novel AO algorithm that accounts for occluded geometry by relying on a stochastic depth map, capturing multiple scene layers per pixel at random. Hereby, we efficiently gather missing information in order to improve upon the accuracy and spatial stability of conventional screen-space approximations, while maintaining real-time performance. Our approach integrates well into existing rendering pipelines and improves the robustness of many different AO techniques, including multi-view solutions.


Author(s):  
Cui Guangzuo ◽  
Ren Xinqi ◽  
Zhang Haitao ◽  
Zhang Jingbin ◽  
Zhao Guoqing ◽  
...  

Author(s):  
J. Gomez Gil ◽  
M. Martinez Zarzuela ◽  
F.J. Diaz Pernas ◽  
J.F. Diez Higuera ◽  
D. Gonzalez Ortega ◽  
...  

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