3D-colladesign: A real-time collaborative system for web 3D design

Author(s):  
You Song ◽  
Wentao Wei ◽  
Li Deng ◽  
Pengyu Du ◽  
Ye Zhang ◽  
...  
2009 ◽  
pp. 937-951
Author(s):  
Wayne Piekarski

This chapter presents a series of new augmented reality user interaction techniques to support the capture and creation of 3D geometry of large outdoor structures. Named construction at a distance, these techniques are based on the action at a distance concepts employed by other virtual environments researchers. These techniques address the problem of AR systems traditionally being consumers of information, rather than being used to create new content. By using information about the user’s physical presence along with hand and head gestures, AR systems can be used to capture and create the geometry of objects that are orders of magnitude larger than the user, with no prior information or assistance. While existing scanning techniques can only be used to capture existing physical objects, construction at a distance also allows the creation of new models that exist only in the mind of the user. Using a single AR interface, users can enter geometry and verify its accuracy in real-time. Construction at a distance is a collection of 3D modelling techniques based on the concept of AR working planes, landmark alignment, constructive solid geometry operations, and iterative refinement to form complex shapes. This chapter presents a number of different construction at a distance techniques, and are demonstrated with examples of real objects that have been modelled in the physical world.


2006 ◽  
Author(s):  
D.D. Abdala ◽  
M. Prusse ◽  
A.G. Regert ◽  
Av. Wangenheim

Sensors ◽  
2021 ◽  
Vol 21 (2) ◽  
pp. 663
Author(s):  
Yuji Yamakawa ◽  
Yutaro Matsui ◽  
Masatoshi Ishikawa

In this research, we focused on Human-Robot collaboration. There were two goals: (1) to develop and evaluate a real-time Human-Robot collaborative system, and (2) to achieve concrete tasks such as collaborative peg-in-hole using the developed system. We proposed an algorithm for visual sensing and robot hand control to perform collaborative motion, and we analyzed the stability of the collaborative system and a so-called collaborative error caused by image processing and latency. We achieved collaborative motion using this developed system and evaluated the collaborative error on the basis of the analysis results. Moreover, we aimed to realize a collaborative peg-in-hole task that required a system with high speed and high accuracy. To achieve this goal, we analyzed the conditions required for performing the collaborative peg-in-hole task from the viewpoints of geometric, force and posture conditions. Finally, in this work, we show the experimental results and data of the collaborative peg-in-hole task, and we examine the effectiveness of our collaborative system.


2013 ◽  
Vol 64 (7) ◽  
pp. 785-797 ◽  
Author(s):  
Jinsheng Kang ◽  
Kang Zhong ◽  
Shengfeng Qin ◽  
Hongan Wang ◽  
David Wright

Author(s):  
X. Liu ◽  
G. Dodds ◽  
B. K. Hinds ◽  
J. McCartney

Virtual reality (VR) devices, such as haptic (force feedback) devices, provide users with virtual environments where they can interact with digital models in 3D. Haptic devices show great promise for use in design. However, current haptic systems are used primarily to verify rather than to interact with CAD systems to modify a design. In order to use haptic devices in the design of CAD models, we use component technology (COM+) to develop a novel haptic model system—which we have termed super-object modeling. The novel haptic model solves several crucial problems for seamlessly integrating CAD models with haptic models, such as the efficient exchange of complex models in real-time, real-time model updating, and the issue related to CPU power etc. Based on this super-object modeling, we have developed a virtual reality system, called Virtual DesignWorks. The system provides a new approach to 3D design—Designing CAD models via touch interaction. Engineers or designers can, in virtual space, directly touch native B-rep CAD models, feel and deform the CAD models rather than just verify a design. Super-object modeling represents the first development of haptic geometric models based on component technology. It demonstrates significant advantages compared to the traditional haptic models. With this technology, touch interaction has the potential to become a critical interface of design, and force feedback gives designers the greatest flexibility for 3D design.


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