Immersive and perceptual human-computer interaction using computer vision techniques

Author(s):  
Jinchang Ren ◽  
Theodore Vlachos ◽  
Vasileios Argyriou
Author(s):  
Zeenat S. AlKassim ◽  
Nader Mohamed

In this chapter, the authors discuss a unique technology known as the Sixth Sense Technology, highlighting the future opportunities of such technology in integrating the digital world with the real world. Challenges in implementing such technologies are also discussed along with a review of the different possible implementation approaches. This review is performed by exploring the different inventions in areas similar to the Sixth Sense Technology, namely augmented reality (AR), computer vision, image processing, gesture recognition, and artificial intelligence and then categorizing and comparing between them. Lastly, recommendations are discussed for improving such a unique technology that has the potential to create a new trend in human-computer interaction (HCI) in the coming years.


2020 ◽  
Author(s):  
Jawad Khan

Activity recognition is a topic undergoing massive research in the field of computer vision. Applications of activity recognition include sports summaries, human-computer interaction, violence detection, surveillance etc. In this paper, we propose the modification of the standard local binary patterns descriptor to obtain a concatenated histogram of lower dimensions. This helps to encode the spatial and temporal information of various actions happening in a frame. This method helps to overcome the dimensionality problem that occurs with LBP and the results show that the proposed method performed comparably with state of the art methods.


2012 ◽  
Vol 3 (6) ◽  
pp. 49 ◽  
Author(s):  
Roi Méndez ◽  
Antonio Otero ◽  
Samuel Jarque ◽  
Julián Flores

<p>This article presents the development of a system to perform the interactive visualization of the virtual reconstruction of the instruments of the Portico de la Gloria.<br />We describe the process followed for creating a specific set of hardware and software centered on the user that, through a tangible interface, allows interaction with highly realistic 3D views of the instruments of the Portico. The system, using computer vision techniques to control human-computer interaction, allows a user to interact with 3D models in an intuitive and easy way. This will make these models accessible to non-experts, making the system an ideal choice for its exhibition in museums.</p>


2021 ◽  
pp. 104226
Author(s):  
Oscar Sanjuán Martínez ◽  
Giuseppe Fenza ◽  
Ruben Gonzalez Crespo

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