E-Learning System Architecture for Cloud Computing – A review

Author(s):  
Zahoor Ahmad Lone ◽  
Priyanka Chawla ◽  
Ajay Rana
Author(s):  
Purwono Hendradi

Business Application Layer in the Architecture of E-learning cloud is an important part, because it is the part that differentiates it from the application of cloud in other fields. The development of education today recognizes the term Education 4.0 which is an adaptation of the Industrial era 4.0 where in this era the role of Artificial Intelligent is important. In this paper the author will review a part of the cloud-based architecture of E-Learning which will correspond with Education 4.0. The aim will be to produce a Cloud-Based E-learning system Architecture design that can be used as a guideline in the direction of Education 4.0.


2016 ◽  
Vol 13 (3) ◽  
pp. 809-826 ◽  
Author(s):  
José Paiva ◽  
José Leal ◽  
Ricardo Queirós

Existing gamification services have features that preclude their use by e-learning tools. Odin is a gamification service that mimics the API of state-of-theart services without these limitations. This paper presents Odin as a gamification service for learning activities, describes its role in an e-learning system architecture requiring gamification, and details its implementation. The validation of Odin involved the creation of a small e-learning game, integrated in a Learning Management System (LMS) using the Learning Tools Interoperability (LTI) specification. Odin was also integrated in an e-learning tool that provides formative assessment in online and hybrid courses in an adaptive and engaging way.


Author(s):  
Samina Kausar ◽  
Huahu Xu ◽  
Iftikhar Hussain ◽  
Wenhau Zhu ◽  
Misha Zahid

Educational data mining is an emerging discipline that focuses on development of self-learning and adaptive methods. It is used for finding hidden patterns or intrinsic structures of educational data. In the field of education, the heterogeneous data is involved and continuously growing in the paradigm of big data. To extract meaningful knowledge adaptively from big educational data, some specific data mining techniques are needed. This paper presents a personalized e-learning system architecture which detects and responds teaching contents according to the students’ learning capabilities. Furthermore, the clustering approach is also presented to partition the students into different groups based on their learning behavior. The primary objective includes the discovery of optimal settings, in which learners can improve their learning capabilities to boost up their outcomes. Moreover, the administration can find essential hidden patterns to bring the effective reforms in the existing system. The various clustering methods K-means, Clustering by Fast Search and Finding of Density Peaks (CFSFDP), and CFSFDP via Heat Diffusion (CFSFDP-HD) are also analyzed using educational data mining. It is observed that more robust results can be achieved by the replacement of K-means with CFSFDP and CFSFDP-HD. The proposed e-learning system using data mining techniques is vigorous compared to typical e-learning systems. The data mining techniques are equally effective to analyze the big data to make education systems robust.


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